here all, i need an function for that, in a 3d world, when a weopon fired, the bullet goes with a drift i mean they way it fallows is not a line, so how can we make a function to count how the bullet goes to a target :)
i mean how can we count this way :
but in x,y,z not in x ,y ^^
This is studied in physics and even in algebra, projectile motion, but usually in x,y
welli need this function in x,y,z ^^ and this function is also should count the backfiring, i mean when it collapsed with other thing (like wall) it will rebound so it will fallow another way, it should also count that way too ^^
I know you are practicing your English, the bounce on the wall is called the ricochet. (That's a word we stole from the French.)
yes, i can't speak thecnically well :( but i can understand whats written easly, ^^
well it should count the ricochet and it should count the way bullet fallows ^^ how can we do that?
That is beyond me.
i think i will need weeks to write the algo ^^ and then code it in C++ lol...
Buena suerte.
gracias ^^
I didn't know u were learning spanish as well :P:P
xd ^^ i am not interested on it ^^ just know some simple things :)
Deutsch ist mehr interessant :)
Angela, please help me with my question http://openstudy.com/users/chaguanas#/users/chaguanas/updates/4dfbdc1d0b8bbe4f12e67efa
i want to learn german too :) U'll teach me ;) @chaguanas let me see
well i can teach ou but i dunno it g00t, i am just on B1 level i think ^^
u learn it well then u teach me :)
decide, i teach you turkish or Deusch??
german...I think I'll need it more than Turkish :)(but I'll learn turkish as well one day)
:D :D
well i need Albanian more then Deutsch ^^
kk :)
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