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Computer Science 13 Online
OpenStudy (anonymous):

hi ,which book is the best in game programming.

OpenStudy (anonymous):

Depends what programming language, what library, what target system? Traditional 'AAA' console games use C++ with either DirectX (Xbox) or a variant of OpenGL (PS3), but mobile games might be done in Java, C#, Objective-C, or other languages, web games use Flash/Unity and a few others, and then of course there's cross-platform environments like Corona or Mono. You might also call languages like UnrealScript 'game programming'. What book is best will depend on what you want to learn!

OpenStudy (anonymous):

can you please tell me for java and c# which books should i prefer that are best one..

OpenStudy (anonymous):

Hm, I havent programmed in Java for ages so I can't really help with that. If you're talking C# games then I assume you'll be using XNA? In which case the 3dBUZZ training materials are excellent. Failing that, Kurt Jaeger's Game Development by Example, or the O'Reilly Learning XNA books are a good starting point.

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