hi ,which book is the best in game programming.
Depends what programming language, what library, what target system? Traditional 'AAA' console games use C++ with either DirectX (Xbox) or a variant of OpenGL (PS3), but mobile games might be done in Java, C#, Objective-C, or other languages, web games use Flash/Unity and a few others, and then of course there's cross-platform environments like Corona or Mono. You might also call languages like UnrealScript 'game programming'. What book is best will depend on what you want to learn!
can you please tell me for java and c# which books should i prefer that are best one..
Hm, I havent programmed in Java for ages so I can't really help with that. If you're talking C# games then I assume you'll be using XNA? In which case the 3dBUZZ training materials are excellent. Failing that, Kurt Jaeger's Game Development by Example, or the O'Reilly Learning XNA books are a good starting point.
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