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To solve a real-world problem using a quadratic equation, first translate the information, then solve the equation, and last, check your solution. Solve projectile problems using the projectile equation: H(t) = –16t2 + vt + s, where H(t) is the current height (in feet) of the object at any time after it is thrown, t is the time (in seconds) the object has been in the air, v is the starting velocity, and s is the starting height. To solve a quadratic equation using graphing technology, set the equation equal to y. Type the quadratic equation into the graphing technology and find the points
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