3D ART
A friend has made a dog model out of boxes. Your friend is happy with the model but wants it to look less blocky. What modifier should your friend use to make the dog rounder?
Mirror
Subsurf
Curve
Bevel
Vertex
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OpenStudy (sdfgsdfgs):
Of the choices:
Mirror
Subsurf
Curve
Bevel
Vertex
which one u think will make things "rounder"?
OpenStudy (anonymous):
curve? @sdfgsdfgs
OpenStudy (sdfgsdfgs):
Bingo :)
OpenStudy (anonymous):
do u think u can help me with another? @sdfgsdfgs
OpenStudy (sdfgsdfgs):
i can try but not real good at 3D art
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OpenStudy (anonymous):
your friend has added the mirror and subsurf modifiers to a race car model and finalized the model's shape. What should you friend do before clicking the Modifiers' Apply button?
save the project
create all the materials for your model
create and name vertex groups
add textures
OpenStudy (sdfgsdfgs):
hahahaa this one is easy - what do U think? :P
OpenStudy (anonymous):
save project
OpenStudy (sdfgsdfgs):
Right again :)
OpenStudy (anonymous):
o yes thank u
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