3D ART A friend has made a dog model out of boxes. Your friend is happy with the model but wants it to look less blocky. What modifier should your friend use to make the dog rounder? Mirror Subsurf Curve Bevel Vertex
Of the choices: Mirror Subsurf Curve Bevel Vertex which one u think will make things "rounder"?
curve? @sdfgsdfgs
Bingo :)
do u think u can help me with another? @sdfgsdfgs
i can try but not real good at 3D art
your friend has added the mirror and subsurf modifiers to a race car model and finalized the model's shape. What should you friend do before clicking the Modifiers' Apply button? save the project create all the materials for your model create and name vertex groups add textures
hahahaa this one is easy - what do U think? :P
save project
Right again :)
o yes thank u
welcome
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