Multiply. 2.3 • (–1.2) = A. –3.5 B. –2.76 C. 2.76 D. 3.5
OH JESUS xD
do you want me to answer?
yes
Okay so we know that a negative * a positive will always equal a negative, so what is 2.3 * 1.2?
2.76?
its B
mo direct answers @markelly
Right!! it must be B, because 2. * 1.2 equals positive 2.76, but since we know it's a negative, it has to be B -2.76
var e1xPos = 350; var e1yPos = 50; var e1wSize = 11; var e1hSize = 11; var t1x1Size = 347; var t1y1Size = 45; var t1x2Size = 352; var t1y2Size = 55; var t1x3Size = 392; var t1y3Size = 40; draw = function() { noStroke(); background(29, 40, 115); fill(255, 255, 0); // star triangle(47, 51, 62, 79, 31, 79); // star triangle(47, 92, 61, 62, 30, 63); // star fill(255, 191, 0); // moon ellipse(350, 50, 50, 50); // moon fill(0, 0, 0); //moon face ellipse(340, 43, 5, 5); //moon face ellipse(360, 43, 5, 5); //moon face arc(350, 58, 35, 15, 1, 180); //moon face fill(56, 56, 56); // tower rect(25, 300, 20, 100); // tower1 rect(50, 275, 20, 125); // tower2 rect(75, 325, 20, 75); // tower3 rect(100, 250, 20, 150); // tower4 stroke(0, 0, 0); //antenna line(110, 250,110, 220); // antenna noStroke(); // antenna fill(255, 0, 0); // antenna ellipse(111, 216, 5, 5); // antenna noStroke(); fill(255, 242, 0); // shooting star ellipse(e1xPos, e1yPos, e1wSize, e1hSize); // shooting star triangle(t1x1Size, t1y1Size, t1x2Size, t1y2Size, t1x3Size, t1y3Size); // shooting star e1xPos -=1; // shooting star e1yPos +=0.225; // shooting star e1wSize +=0.0445; // shooting star e1hSize +=0.0445; // shooting star t1x1Size -=1; // tail t1y1Size +=0.2; // tail t1x2Size -=1; // tail t1y2Size +=0.25; // tail t1x3Size -=0.75; // tail t1y3Size +=0.215; // tail };
2.3*
eleanor thank you!!! your a lifesaverr
no problem :) any other q's?
yes, but i want other people to answer, but thank you sooo much :D
I was going to give evryone shooting stars with that piece of coding that I just put in but it didnt work
|dw:1444409787117:dw| so i will just give a normal star
lol okay.. and okay @carlyleukhardt good luck :)
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