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@Ultrilliam xD
Isn't that just like (using pseudocode here) ``` a = user input; if (a>=0 and a<= 360){ if(a<90 and a>0){ Quadrant 1 } else if (a<180 and a>90){ Quadrant 2 } else if(a<270 and a>180){ Quadrant 3 } else if (a <360 and a>270){ Quadrant 4 } } else { " Angle is outside the range" } ``` First use Oval for start. Next use a parallelogram for getting user input into a Then use diamonds to check all the if conditions After that you can display the quadrant (or warning message) with another box Finally draw a rectangle with smooth curves to make the End block.
Awesomeee! Thanks @mhchen <3
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