How would you expect me to code something like that into a video game..? This would require 3D rendering using a graphics engine that I don't even have...
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Bones:
@aratox wrote:
@bones wrote:
Doctor doom
How would you expect me to code something like that into a video game..? This would require 3D rendering using a graphics engine that I don't even have...
Lmaoooo
PureSoulless:
Code a bear doing backflips
Aratox:
@puresoulless wrote:
Code a bear doing backflips
I could probably do that. I was thinking more of game development, but I'd like to have your input on this - how real should the bear be? Very animated, or very realistic?
PureSoulless:
@aratox wrote:
@puresoulless wrote:
Code a bear doing backflips
I could probably do that. I was thinking more of game development, but I'd like to have your input on this - how real should the bear be? Very animated, or very realistic?
Just make a bear model do realistic human backflips
Aratox:
@puresoulless wrote:
@aratox wrote:
@puresoulless wrote:
Code a bear doing backflips
I could probably do that. I was thinking more of game development, but I'd like to have your input on this - how real should the bear be? Very animated, or very realistic?
Just make a bear model do realistic human backflips
Ok bet
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Breathless:
hm make a snake game like the actual snake game but instead of it eating apples to grow larger your trying to get the snake to get smaller :^
Aratox:
@breathless wrote:
hm make a snake game like the actual snake game but instead of it eating apples to grow larger your trying to get the snake to get smaller :^
This would be difficult, as the snake would be starting at the max value, and then trying to get smaller. I don't know about you, but I don't know any human beings who have reflexes fast and accurate enough to complete this challenge.
Breathless:
>.>
ShadowKid3:
hamburger eating simulator 2
Aratox:
@shadowkid3 wrote:
hamburger eating simulator 2
💀 if that involves 3d graphics, then count me out.
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ShadowKid3:
@aratox wrote:
@shadowkid3 wrote:
hamburger eating simulator 2
💀 if that involves 3d graphics, then count me out.
hamburger eating simulator 3: now in 2d
Aratox:
@shadowkid3 wrote:
@aratox wrote:
@shadowkid3 wrote:
hamburger eating simulator 2
💀 if that involves 3d graphics, then count me out.
hamburger eating simulator 3: now in 2d
Yeah, I'll have to skip that one.
ShadowKid3:
@aratox wrote:
@shadowkid3 wrote:
@aratox wrote:
@shadowkid3 wrote:
hamburger eating simulator 2
💀 if that involves 3d graphics, then count me out.
hamburger eating simulator 3: now in 2d
Yeah, I'll have to skip that one.
hamburger eating simulator 4
Aratox:
N o .
ShadowKid3:
ham eating simulator
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sllo:
Code me
PureSoulless:
@shadowkid3 wrote:
ham eating simulator
Burger Ham simulator eating 5
toga:
Barista simulator
Aratox:
@toga wrote:
Barista simulator
Is this based off of a real game, or something that you want me to actually code?
toga:
@aratox wrote:
@toga wrote:
Barista simulator
Is this based off of a real game, or something that you want me to actually code?
a real game
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Aratox:
@toga wrote:
@aratox wrote:
@toga wrote:
Barista simulator
Is this based off of a real game, or something that you want me to actually code?
a real game
Since I don't know anything about this game, please explain - is this game rendered in 3D, or is it 2D?
I'm afraid that this would require a 3D graphics system, which I cannot currently code. If you could provide some 2D ideas, however, or if you'd like the game to be coded in 2D, please let me know.
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CriminalilticFool:
What about an adventure game? Something that's like a "tower" game where you take on many waves. It's more of an afk game where you can get different and better items the higher you get.
Aratox:
@criminalilticfool wrote:
What about an adventure game? Something that's like a "tower" game where you take on many waves. It's more of an afk game where you can get different and better items the higher you get.
That's actually a great idea that I didn't even consider. However, I'd like to know, what would you like the orientation to be? Top-down or from the side (WASD as opposed to AD and W for jumping)
CriminalilticFool:
Given its a 2D game, the orientation should be AD for movement, Q and E for the "abilities" (if there are any) and spacebar for jump
Aratox:
@criminalilticfool wrote:
Given its a 2D game, the orientation should be AD for movement, Q and E for the "abilities" (if there are any) and spacebar for jump
Alright, this should be fun. I've been addicted to a game with similar mechanics for a little bit over 3 years now, however it's not a tower-based game. I think this should be pretty easy, although I don't think this should be easily AFK-able - we want people actually playing the game.
CriminalilticFool:
Agreed. Just have a toggleable button that if someone has something to do, they can tap it and it changes.
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Aratox:
I don't believe I understand what you mean, but I take it that you want this to be a solo game with a pause button - in which case, I can code this. I don't have experience with multiplayer games, but I could try coding that in as well.
MAGABACK:
Legend Of Zelda, 2.0
Aratox:
@magaback wrote:
Legend Of Zelda, 2.0
That's 3D. I'm asking specifically for 2D games.
sllo:
Do something like a school escape, use a top-down or side-scroller view. and then maybe add levels? Could be different school rooms or parts of the school (library, gym, cafeteria).