Cal 3 Angle of Intersection
^^^image
k so you should be able to find the derivative of both vectors then do a dot b' + a' dot b then divide by the magnitudes of both right?
oh and given (0,0,0) this would correspond to t=0 correct?
i got \[\cos \theta = (<6,4,0>\dot<0,0,0>+<0,0,0>\dot<9,9,2>) / (\sqrt{52} * \sqrt{166})\]
which would be inverse cos = 0
theta = 90 degrees
i will be your fan if you can help me with this :)
ok wait i'm going about this all the wrong way... no need for derivative
however it should still be t=0, which would give <0,0,0> dot <0,0,0> div mag of both. equating to the same thing no?
or would you use t=1
the derivative r'(t)=<6,4,-14t> so r'(0)=<6,4,0>
using t=1 i got 128 degrees (rounded up)
the derivative of s'(t)=<9cos(9t),9cos(9t),2> s'(0)=<9,9,2> we can use the formula\[\vec r\cdot\vec s=|r||s|\cos\theta\]and we want theta, so that seems to be the way to go do the dot product
the derivative is*
see that's what i was thinking at first also but it would just be r dot s not dx/dy(r dot s) right?
where are y and x? this is parameterized in t...
yeah, you should be able to find t through the given point (origin)
er hrm, but t would be 0 which is a problem i guess cuz you can't just plug them into each vector without getting 2 zero vectors
oh I see, you mean the origin is not t=0 ? it is the origin of x y z?
yeah but at the origin t = 0 because they are paremetrized so you could do say x=6t... => 0 = 6t.... => t = 0
but they are...
right, so what's the problem with finding the vectors r'(0) and s'(0) ?
so i was thinking you could just set t = 1, find two vectors by plugging in t=1, then use the cos theta = adotb/mag of both
not sure if that would be accurate tho
because they give 2 zero vectors
why would you use t=1 ?
and i tried inverse cos(0) = 90 but the prog didn't like it :(
they don't intersect at t=1
not sure lol, just figuring it would give you two vectors that you could use the formula
they intersect at t=0 I'm pretty sure my way is right, what makes you think it's wrong?
i think that's the way i originally did it wait were you doing a dot b' + a' dot b
then divide by the mag of both at t = 0
no, I just dotted the individual derivatives...
\[r'\cdot s'=\cdots\]
oh hrm so you are saying dot the individual derivatives and divide by mags all of which using t = 0?
<6,4,0> dot <9,9,2> / sqrt 52 * sqrt 166
yeah, what makes you think you need a product rule thing?
yeah kinda messed up with that, was looking at the book and i didn't realize it had the derivative in front of it
So my theory is that the tangent vectors are in the direction of the curve, and that's the derivative (individually) so if we use those vectors at the origin in the formula above, that should work. It looks like you're on your last chance though, I don't wanna be responsible if you get it wrong, so I want to see if you agree.
ahh yeahhhh that makes sense 2 more chances :-0
good!
hrm coming up out of bounds with this inverse cos tho
ah whoops accidently multiplied when i should have added answer i got is 14
no I don't... that sounds right
saaaawweeet 14 was right you are awesome Thank you soo much :)
very welcome :D I'm glad my theory panned out
haha glad your theory did too now if i could just somehow get a copy of your brain and install it into my own like in the matrix... i'd be set for this test
some fine day, until then study!
haha will do thanks again
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