Square GYTD has vertices G(−4, 3), Y(0, 3), T(0, −1), and D(−4, −1). Square GYTD was rotated 90° clockwise around the origin to produce square GꞌYꞌTꞌDꞌ. Which coordinates describe the vertices of the image? A. Gꞌ(−3, −4), Yꞌ(−3, 0), Tꞌ(1, 0), and Dꞌ(1, −4) B. Gꞌ(−4, −3), Yꞌ(0, −3), Tꞌ(0, 1), and Dꞌ(−4, 1) C. Gꞌ(3, 4), Yꞌ(3, 0), Tꞌ(−1, 0), and Dꞌ(−1, 4) D. Gꞌ(3, −4), Yꞌ(3, 0), Tꞌ(−1, 0), and Dꞌ(−1, −4)
@iGreen @tylermcmullen23
@satellite73
@iGreen
@snazzychazzy
yeah?
can you help?
sure i will try
ok
do you know?@snazzychazzy or @iGreen
90 degree clockwise rotation = (-y, x)
Change all the points like that..I'll do the first one. (-y, x) (-4, 3) Switch the two numbers around: (3, -4) Multiply the first one by -1: (-3, -4)
@horsegirl325
hold on..what?
Switch the two numbers in the points around and multiply the first number by -1. @horsegirl325
i don't get it can you draw a pic
(0, 3) Switch these numbers around
3,0
Is it this question you needed me?
yes
These are the basic rules of rotations, so if you had for example lets say point (5,2), when you applied a 90 degree rotation, you'd end up with a point on (2-5) 90 degrees --> ( x, y ) --> ( y, -x ) 180 ( yes ) ( x, y ) --> ( -x -y ) 270 ( x, y ) --> ( -y, x )
Sorry for the time it took me to post it, Chrome crashed on me.
its not d
@rafrasan
Ok, I will do one coordinate so you can get the hang of it and then you try and do the other ones, first all you need to do is get those basic rules I put up there. I will do Point Y, (0,-3) if we apply that rule I put up there, it says that (x,y) will turn into (y,-x), which basically is (0,-3) will turn to (-3,0), since 0 can't be negative you just leave it the way it is.
do you know the answer?
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