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Mathematics 19 Online
OpenStudy (abdumu16):

The demand for a certain video game is modeled by the logistic curve q(t) = 10,000/(1 + 0.6e^(−0.4t)) where q(t) is the total number of units sold t months after its introduction. Use the chain rule to estimate the rate at which revenue is growing 4 months after the introduction of the video game.

OpenStudy (3mar):

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OpenStudy (holsteremission):

Do you have a revenue function, or did you mean to ask how to find the rate of change for the demand function?

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