Calc III Tutorial: Integration in Spherical Coordinates
\({\bf{Spherical~Coordinates~Defined:}}\) consists of three coordinates (ρ, Φ, θ) - ρ is the distance from the origin to the point (unlike r from cylindrical coordinate, ρ also incorporates distance above the xy plane) - Φ is the angle that the point makes with the z-axis - θ is the same as cylindrical (see cylindrical coordinates tutorial) |dw:1553570166670:dw| I only remember these from quant mech and I hated them whee
\({\bf{Rectangular~to~Spherical:}}\) r = ρsinΦ z = ρcosΦ if you have trouble remembering these try to think of the quadrant between the z-axis, the origin, and Q |dw:1553570594636:dw|
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|dw:1553570871489:dw| but honestly just remember them cause this is a major pain
following up from that x = rcosθ = ρsinΦcosθ y = rsinθ = ρsinΦsinθ ρ = sqrt(x^2+y^2+z^2) basically like r but in three dimensions instead of 2 = sqrt(r^2 + z^2)
Special cases: ρ = constant gives a sphere w/ radius equal to that constant θ = constant gives a half-plane from the origin w/ z (I'm going to draw this) Φ = constant gives a cone with the angle between the slanted surface and the z-axis equal to that constant (again will draw this)
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\({\bf{Spherical~Integration:}}\) \[\int\limits_{θ1}^{θ2}\int\limits_{Φ1}^{Φ2}\int\limits_{ρ1}^{ρ2}fρ^{2}\sinΦ~dρ~dΦ~dθ\] Method of finding limits: 1. project onto the xy plane (see cylindrical tutorial) 2. draw a line from the origin upwards through the shape to find the ρ limits 2. draw a line from the origin through the xy projection to find the Φ limits 3. find the min and max θ that contain the shape to find the θlimits
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theta limits work the same as cylindrical
Source material is section 15.7 of Thomas' Calculus, Early Transcendentals, 14th edition by Hass, Heil, Weir, et. al.
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