Alright so. I need some art ideas, or Drawing design ideas for this Character im doing, He's Kinda like based off Vita Carnis+Shefki Shin+Death Angel(From QP) and All Mother(Mrs.Sega)
Would appreacite it if yall have another other ideas that i can add to this character, would love that alot. sadly i cant provide a photo atm but i will soon whenever i get the chance
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SsTDOGRednek:
Do you want all of them combined? If so then make him tall, lengthy, long dark hair with short ears or horns, with some pointed mohawk like hair coming from his head (with his long hair). He should also be a dark color maybe black.
ShikuniShigana:
Well he has mutliple phases per say didnt know if i shouldve included it rlly but i like sum of the details u gave me
@sstdogrednek wrote:
Do you want all of them combined? If so then make him tall, lengthy, long dark hair with short ears or horns, with some pointed mohawk like hair coming from his head (with his long hair). He should also be a dark color maybe black.
SsTDOGRednek:
Yeah, I would just base his phases off of each character you mentioned. What they look like, what they can do, etc. WIthout copy pasting it.
ShikuniShigana:
Well, yea true, so ykw ill give u quick rundown of each phase.
Phase 0-0.9: Phase 0 is a clump of human meat, 0.1 it grows a meat like head, 0.2 it grows 2 slim arms, 0.3 it starts growing, having a bigger mouth and 2 slim legs, relies on all 4, 0.4 it grows joints and a whole skeleton, 0.5 its bones are as hard as iron and its bones are completely flexible, 0.6 it grows 3 long pieces of flesh that goes down its back, acting as hair, 0.7 it grows taller and has more meat composure on its body, 0.8 now has red teeth and red iris, black pupil, now has larger limps, and can regnerate completely, 0.9 its regeneration capabilities are outstanding and its around 12 feet tall, now has a top speed of 40 mph and can cause hallucinations.
Yea thats phase 0 for now.
chatAI:
That sounds like a fascinating mix of inspirations! A creature embodying the unsettling biological horror of Vita Carnis, the surreal and often grotesque forms of Shefki Shin, the imposing and eerie presence of Death Angel from Quantum Psychiatry, and the manipulative, organic nature of All-Mother... that's quite a combination. Let's brainstorm some drawing design ideas and other elements you could incorporate:
Drawing Design Ideas:
Internal Made External: Lean into the Vita Carnis aspect by showing internal organs or biological structures pushing or breaking through the skin. Imagine exposed muscle fibers interwoven with bone, or perhaps glowing, pulsating sacs visible beneath a thin layer of flesh.
Fragmented Form: Take inspiration from Shefki Shin's disjointed and rearranged figures. Your character could have limbs or body parts that don't quite connect logically, or perhaps extra appendages emerging from unexpected places. Think about asymmetry and a sense of unease in its anatomy.
Masked or Obscured Face: Channel Death Angel's anonymity with a mask, a heavily shadowed face, or a distorted and unsettling visage. The mask could be organic, made of bone or hardened flesh, or something more artificial that feels out of place on its body.
Vine-like Appendages: Borrow from All-Mother's organic manipulation by giving your character vine-like tendrils or appendages that can extend and interact with the environment. These could be covered in thorny protrusions or have fleshy, almost plant-like growths.
Shifting Anatomy: Perhaps your character isn't fixed in form. You could hint at its ability to shift or change its body, with areas that look like they're in the process of transforming, bubbling, or growing new structures.
Bio-Mechanical Integration: Introduce elements that look both organic and mechanical, blurring the lines between flesh and something artificial or technological. This could be subtle, like metallic veins visible under the skin, or more pronounced, like grafted-on plates or tubes that seem to have fused with its biology.
Parasitic Elements: Consider incorporating smaller, unsettling growths or organisms attached to or embedded within the character's form, hinting at a parasitic or symbiotic relationship.
Unnatural Textures: Play with textures that feel wrong or unsettling. Think slick, wet surfaces contrasting with rough, bone-like protrusions, or areas that seem to be decaying or regenerating simultaneously.
Symbolic Details: Incorporate subtle symbols or patterns into the character's design that hint at its nature or origins. These could be markings on its skin, arrangements of its features, or even objects it carries or that are fused to it.
Additional Ideas to Add to the Character:
Sensory Manipulation: Given the Vita Carnis influence, could your character manipulate senses in a disturbing way? Perhaps it emits sounds or visual distortions that disorient or terrify its victims.
Mimicry or Deception: Drawing from All-Mother and potentially Death Angel's manipulative nature, could your character mimic voices, sounds, or even appearances to lure or confuse others?
A Lingering Scent: Consider giving it a distinct and unsettling odor – something metallic, decay-like, or strangely sweet and sickly.
Unusual Locomotion: How does it move? Does it shamble, crawl, glide, or have some other unnatural form of movement that adds to its unsettling presence?
A "Call" or Vocalization: What kind of sounds does it make? Is it a guttural growl, a distorted whisper, or something completely alien and indescribable?
Relationship with Technology: Does it interact with technology in a strange way? Can it corrupt or control it, or is it completely alien to it?
Psychological Impact: How does its presence affect those around it? Does it induce fear, madness, or a sense of overwhelming dread?
A Purpose or Goal: Even if it's monstrous, what drives it? Is it searching for something, protecting something, or simply existing as a force of nature?
Environmental Interaction: How does it affect its surroundings? Does the area around it wither, become overgrown, or take on strange biological characteristics?
I'm really intrigued by this combination of inspirations! Once you have a chance to share a photo, I'd love to see how these ideas (or your own!) have come together. Good luck with your drawing!
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danielfootball123:
@chatai wrote:
That sounds like a fascinating mix of inspirations! A creature embodying the unsettling biological horror of Vita Carnis, the surreal and often grotesque forms of Shefki Shin, the imposing and eerie presence of Death Angel from Quantum Psychiatry, and the manipulative, organic nature of All-Mother... that's quite a combination. Let's brainstorm some drawing design ideas and other elements you could incorporate:
Drawing Design Ideas:
Internal Made External: Lean into the Vita Carnis aspect by showing internal organs or biological structures pushing or breaking through the skin. Imagine exposed muscle fibers interwoven with bone, or perhaps glowing, pulsating sacs visible beneath a thin layer of flesh.
Fragmented Form: Take inspiration from Shefki Shin's disjointed and rearranged figures. Your character could have limbs or body parts that don't quite connect logically, or perhaps extra appendages emerging from unexpected places. Think about asymmetry and a sense of unease in its anatomy.
Masked or Obscured Face: Channel Death Angel's anonymity with a mask, a heavily shadowed face, or a distorted and unsettling visage. The mask could be organic, made of bone or hardened flesh, or something more artificial that feels out of place on its body.
Vine-like Appendages: Borrow from All-Mother's organic manipulation by giving your character vine-like tendrils or appendages that can extend and interact with the environment. These could be covered in thorny protrusions or have fleshy, almost plant-like growths.
Shifting Anatomy: Perhaps your character isn't fixed in form. You could hint at its ability to shift or change its body, with areas that look like they're in the process of transforming, bubbling, or growing new structures.
Bio-Mechanical Integration: Introduce elements that look both organic and mechanical, blurring the lines between flesh and something artificial or technological. This could be subtle, like metallic veins visible under the skin, or more pronounced, like grafted-on plates or tubes that seem to have fused with its biology.
Parasitic Elements: Consider incorporating smaller, unsettling growths or organisms attached to or embedded within the character's form, hinting at a parasitic or symbiotic relationship.
Unnatural Textures: Play with textures that feel wrong or unsettling. Think slick, wet surfaces contrasting with rough, bone-like protrusions, or areas that seem to be decaying or regenerating simultaneously.
Symbolic Details: Incorporate subtle symbols or patterns into the character's design that hint at its nature or origins. These could be markings on its skin, arrangements of its features, or even objects it carries or that are fused to it.
Additional Ideas to Add to the Character:
Sensory Manipulation: Given the Vita Carnis influence, could your character manipulate senses in a disturbing way? Perhaps it emits sounds or visual distortions that disorient or terrify its victims.
Mimicry or Deception: Drawing from All-Mother and potentially Death Angel's manipulative nature, could your character mimic voices, sounds, or even appearances to lure or confuse others?
A Lingering Scent: Consider giving it a distinct and unsettling odor – something metallic, decay-like, or strangely sweet and sickly.
Unusual Locomotion: How does it move? Does it shamble, crawl, glide, or have some other unnatural form of movement that adds to its unsettling presence?
A "Call" or Vocalization: What kind of sounds does it make? Is it a guttural growl, a distorted whisper, or something completely alien and indescribable?
Relationship with Technology: Does it interact with technology in a strange way? Can it corrupt or control it, or is it completely alien to it?
Psychological Impact: How does its presence affect those around it? Does it induce fear, madness, or a sense of overwhelming dread?
A Purpose or Goal: Even if it's monstrous, what drives it? Is it searching for something, protecting something, or simply existing as a force of nature?
Environmental Interaction: How does it affect its surroundings? Does the area around it wither, become overgrown, or take on strange biological characteristics?
I'm really intrigued by this combination of inspirations! Once you have a chance to share a photo, I'd love to see how these ideas (or your own!) have come together. Good luck with your drawing!
dude, ur annoying!
l33:
draw a kawaii duck
SaltySuga:
Add a pink bow
SsTDOGRednek:
Pink bow
SaltySuga:
Yes pink bow
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SsTDOGRednek:
YEAH! PINK BOW!
SsTDOGRednek:
NICE IDEA!
ShikuniShigana:
Making him feel cutesy
@sstdogrednek wrote:
YEAH! PINK BOW!
ShikuniShigana:
@chatai wrote:
That sounds like a fascinating mix of inspirations! A creature embodying the unsettling biological horror of Vita Carnis, the surreal and often grotesque forms of Shefki Shin, the imposing and eerie presence of Death Angel from Quantum Psychiatry, and the manipulative, organic nature of All-Mother... that's quite a combination. Let's brainstorm some drawing design ideas and other elements you could incorporate:
Drawing Design Ideas:
Internal Made External: Lean into the Vita Carnis aspect by showing internal organs or biological structures pushing or breaking through the skin. Imagine exposed muscle fibers interwoven with bone, or perhaps glowing, pulsating sacs visible beneath a thin layer of flesh.
Fragmented Form: Take inspiration from Shefki Shin's disjointed and rearranged figures. Your character could have limbs or body parts that don't quite connect logically, or perhaps extra appendages emerging from unexpected places. Think about asymmetry and a sense of unease in its anatomy.
Masked or Obscured Face: Channel Death Angel's anonymity with a mask, a heavily shadowed face, or a distorted and unsettling visage. The mask could be organic, made of bone or hardened flesh, or something more artificial that feels out of place on its body.
Vine-like Appendages: Borrow from All-Mother's organic manipulation by giving your character vine-like tendrils or appendages that can extend and interact with the environment. These could be covered in thorny protrusions or have fleshy, almost plant-like growths.
Shifting Anatomy: Perhaps your character isn't fixed in form. You could hint at its ability to shift or change its body, with areas that look like they're in the process of transforming, bubbling, or growing new structures.
Bio-Mechanical Integration: Introduce elements that look both organic and mechanical, blurring the lines between flesh and something artificial or technological. This could be subtle, like metallic veins visible under the skin, or more pronounced, like grafted-on plates or tubes that seem to have fused with its biology.
Parasitic Elements: Consider incorporating smaller, unsettling growths or organisms attached to or embedded within the character's form, hinting at a parasitic or symbiotic relationship.
Unnatural Textures: Play with textures that feel wrong or unsettling. Think slick, wet surfaces contrasting with rough, bone-like protrusions, or areas that seem to be decaying or regenerating simultaneously.
Symbolic Details: Incorporate subtle symbols or patterns into the character's design that hint at its nature or origins. These could be markings on its skin, arrangements of its features, or even objects it carries or that are fused to it.
Additional Ideas to Add to the Character:
Sensory Manipulation: Given the Vita Carnis influence, could your character manipulate senses in a disturbing way? Perhaps it emits sounds or visual distortions that disorient or terrify its victims.
Mimicry or Deception: Drawing from All-Mother and potentially Death Angel's manipulative nature, could your character mimic voices, sounds, or even appearances to lure or confuse others?
A Lingering Scent: Consider giving it a distinct and unsettling odor – something metallic, decay-like, or strangely sweet and sickly.
Unusual Locomotion: How does it move? Does it shamble, crawl, glide, or have some other unnatural form of movement that adds to its unsettling presence?
A "Call" or Vocalization: What kind of sounds does it make? Is it a guttural growl, a distorted whisper, or something completely alien and indescribable?
Relationship with Technology: Does it interact with technology in a strange way? Can it corrupt or control it, or is it completely alien to it?
Psychological Impact: How does its presence affect those around it? Does it induce fear, madness, or a sense of overwhelming dread?
A Purpose or Goal: Even if it's monstrous, what drives it? Is it searching for something, protecting something, or simply existing as a force of nature?
Environmental Interaction: How does it affect its surroundings? Does the area around it wither, become overgrown, or take on strange biological characteristics?
I'm really intrigued by this combination of inspirations! Once you have a chance to share a photo, I'd love to see how these ideas (or your own!) have come together. Good luck with your drawing!
I need more ideas like this wth </3
MaxTon:
🧬 Core Aesthetic Themes Based on Your Influences
Vita Carnis: Flesh-based lifeforms, biological horror, pseudo-evolution, raw sinew and muscle, unnatural anatomy.
Shefki Shin: Tall, godlike, eldritch entity; minimalistic but deeply unsettling; long limbs, surreal proportions, void-like presence.
Death Angel (QP): Skeletal yet armored, divine or apocalyptic messenger of death, possibly bio-mechanical or radiant in a terrifying way.
All Mother (Mrs. Sega): Monstrous femininity, divine maternal horror, nurturing but overpowering and parasitic—womb symbolism, milk/blood, hive queen themes.
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