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In C++, when would you use a struct over a class?
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when i can't be bothered with "public:", which is always
Heh. A pretty fair point. You should watch out though. More than in many languages, public is dangerous in C++ if you're writing a library. All public interfaces are fragile in C++ because changing any of a number of tiny details will make them binary incompatible with previous versions. Also see things like the d-ptr pattern used by the Qt toolkit to avoid this as much as possible -> http://en.wikipedia.org/wiki/Opaque_pointer#C.2B.2B . Other than that, yeah, there's no real reason to use structs. Literally the only difference is that they have public members by default, rather than private.
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