2.) Consider a “walk” on the following grid starting out at the origin 0 and “walking” 1 unit (block) north, and at each intersection turning left with probability of 1/2, turning right with probability 1/6, and moving straight with probability 1/3. Explain how to simulate the “walk” using regular six-sided die.
1,2,3=left 4,5=right 6=straight
so basically the turns will be based on the above numbers I roll?
how did you arrive at the knowing what numbers on the die would be left, right, and straight? I think i understand the one for the left because 1,2, and 3 are half the die
and 1/3 ofthe die is 2 numbers and 1/6 is one you can pick any grouping of numbers you want it wont change the probability at al so IE: 146=left 25=right 3=striaght is the same thing
thank you so much!
but isn't stratight 1/3? so wouldn't straight be 2 numbers?
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