WHO KNOWS HOW TO SOLVE SYSTEMS BY GRAPHING NEED HELP
Well, keep in mind that the accuracy of your answer will depend greatly on your care in drawing... I myself don't possess that ability XD That said, all you need to do is to know how to graph lines on a Cartesian plane. You already got that covered?
noo i have no clue how to graph! well not these kinda graphs
Okay, maybe we'd do best if you give me an example... something to work with, and we'll do it together. One from your book would be nice
ok so its y=2x+4 y=x+2
Okay, importantly, I need you to follow on while doing this yourself, on a carefully drawn cartesian plane, drawn to scale, preferably, is that all right?
yes but what do you mean by draw a scale
I mean drawn to scale, say, one cm = 2 units, or something like that, as long as it's precise.
im so confused is there anyway you can break it down more
Okay, let's go on ahead, anyway :D |dw:1359471016985:dw| Say this is your Cartesian Plane.
ok
We graph this line: y = 2x + 4 by identifying its intercepts. The x-intercept is where the line intersects the x-axis The y-intercept is where the line intersects the y-axis So, to find an x intercept, set y = 0 And solve for x 0 = 2x + 4 x = -2 To find a y-intercept, set x = 0 instead And solve for y y = 2(0) + 4 y = 4 So, our x intercept is (-2, 0) While our y intercept is (0, 4) Locate these points on the plane
|dw:1359471240494:dw|
ok
And then, just connect the two points...|dw:1359471354557:dw|
And this is your first line. Can you graph the second?
i am so bad at this!!
Just practice with them. Also, your second line, y = x + 2 If we take its y-intercept, (set x = 0) You get y = 0 + 2 y = 2 Now take its x-intercept (set y = 0) 0 = x + 2 x = -2 And we have our intercepts (0, 2) and (-2, 0) We locate these points once again...
|dw:1359471672924:dw| Note that we already found the point (-2, 0) earlier, it's still marked, even.
ohh okay i think its making sense!!
Once again, connect the intercepts... |dw:1359471734239:dw|
Now, you can (crudely) see that the two lines intersect at (-2, 0) So that's your solution to the system. x = -2 y = 0
OH!!!
heh :)
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