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OpenStudy (anonymous):

I am a beginner.what i have to do...? i want to learn 3d graphics and animation.

OpenStudy (callisto):

Two years ago, I learnt making 3D animation using a software called Maya ( http://www.autodesk.com.hk/products/autodesk-maya/overview) It's pretty good, just that I am a tech-idiot :|

OpenStudy (yrelhan4):

i was going to ask the same question in a week or so. :P

OpenStudy (callisto):

3ds Max was also recommended in the workshop I participated. But my group chose Maya. Link to 3ds Max: http://www.autodesk.com/products/autodesk-3ds-max/overview

OpenStudy (anonymous):

Hi, I recommend you to see what kind of things you want to do, there are different areas, modelling, texturing, rigging, animation, lighting and rendering, depending of what area you want to develop choose a program. The most part of studios are looking for specialised people. There are different programs and each one is good in one thing (or a lot of things), for example if you want to make some characters or some really specialised things I recommend you to use Autodesk Maya, if you instead want to do some motion graphics with 3D and some fast things that look really good I recommend you Cinema 4D. If you want to do some Architecture stuff use 3D max or Autocad. Maya is really good, I love to model and make characters with it , but to use some textures Cinema 4D is really cool, you can download Gorilla grayscale textures and make things look really cool so fast. Also Maya is really good to animate, but Cinema 4D also is good. One thing that I recommend you is to buy a license of Digital Tutors ( http://www.digitaltutors.com) is $225 dollars 6 months and they have almost all the programs for 3D, is a really good option to learn and see different things. Also you could buy the personal license with a friend (but it's not really legal) and share it to try it. Really this is not Digital Tutors publicity, it totally worth it,( I got it 2 months a go and I should have it a long time a go) when I started (almost 5 years ago) I looked everything that was free, and I totally hated it, because when I find something good almost all the times was incomplete, and is totally frustrating to be watching a tutorial and have to cut it in the half because you don't have the next file. Now there are things in youtube really useful. Also learn to use After effects is really useful to composite and to do some easy 3D stuff, look the plugin element 3D from Video Copilot, is really useful to do some fast stuff, the render is so fast (really fast). If you have iphone (I dont know if is in android) I recommend you to download this apps : FPS calculate (to take the time of your movements )and motion timer (to make some animation curves of your movements) it is an initial kit to animate. Also read the animator`s Survival Kit it is a really good book and gonna make you understand the 12 principles of animation. If in the future you really like animation, look to buy a Wacom, it's also really useful in animation for modelling, texturing and make some sketches. You will need a lot of patience with the renders, 3D animation is a combination of technology, art and a lot of patience. Say good bye to your butt, you gonna be seated a lot of time :P Also is useful learn to draw, make your first moves with some tutorials. Hope it could be useful and good luck with animation :)

OpenStudy (anonymous):

It really depends on the type of animation/3D graphics you want to do afterwards and where you would like to work. For example, if you'd like to work at Pixar, Disney, Dreamworks, I would check which software they use or how they choose the people they hire. If you want to work for advertisement, might be different. And there are other uses like video-games, architecture, medicine, industrial design, etc. So I would first decide what type of 3D you want to focus on and then check that specific industry standard

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