Can anyone please help me with my geometry worksheet??
@amistre64 can you help when you get a chance?
a set of claws ...
euclids formula ... V+F = E+2 should help
or is that Eulers formula? i get those dead guys names mixed up
define a vertex, an edge, and a face for me ... lets make sure your up to speed on the terminology
yeah the one i need is eulers formula
I think it's Euler's formula.
and okay
vertex is the highest point. an edge is a line segment(?) that joins two vertices and a face is the flat surface??
Euler is pronounced: oiler, but i tend to say you-ler
vertex is a point, doesnt need to be the highest point .. and the rest look fine as well
so the formula we want to use is simply: #vertex + #faces = #edges + 2
and i think problems 1and 2 are jsut counting stuff
so for #1 would it be 6 vertices 6 edges and 6 faces??
idk if i count the flat bottom part or not
the bottom counts since its part of the shape
6 verts and 6 faces is good, but i see 6 edges going up and 5 edges round the bottom for a total edge count of 6+5
lol, fine, 5 up and 5 around ..
yeah i just recounted and i see 10 too now
for number 2 would it be 8 vertices, 5 faces, and 12 edges?
so, if we want to test the forumla: 6vert + 6face = 10edge + 2 12 = 12 is great
#2 is a cube thats been sat on .... 6 faces, 8 verts, and 12 edges
oh yeah oops wow i keep messing up COUNTING jeez
2D drawing of 3D objects are always a pain to try to abstract them out in your mind
yeah it mixes me up a lot haha. okay now what was the formula for the second part again?
V+F = E+2 which can be switched about to say: F -E +V = 2, to match how they wrote their information
okayy h.o
the first one is 6?
yep
one idea may be to just right +2 by all the edges and make V+F = E+2 but those are just methods to organiize data .... whatevers easiest for you
number 4 is 21. number 5 is 26. number 6 is 10 and number 7 is 12. right? @amistre64
10+V = 18+2 10+V = 20, im going to say no for number 5 7 seems fine, 6 is iffy to me as well
16+E = 24+2 16+E = 26 .... im liking 6 better lol
so 5 is 10. and 6 is right?
@amistre64
5 is 10, and 6 is 10 so yeah :)
okayyy now how do i do the last 2... cause it doesnt give me any numbers
you need to flatten out the objects ... make maps
not too sure how to approach the solution they want tho. pretty sure its just counting again
this is hard LOL :(
9 is just another odd cube .... |dw:1398531618343:dw| now we can see all the faces, edges, and corners in 2D instead of trying to abstract them into 3D
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