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Mathematics 13 Online
OpenStudy (anonymous):

HELPPP no one can answer this :( If you were to design a video game to teach students about probability, what would it be like?

OpenStudy (anonymous):

think about the format of the problems in the probability section of your textbook. They're probably formatted like "a bag has 5 red marbles and 2 blue marbles. Lucy takes one marble out at random from the bag. what is the chance of the marble being red?" and so a game would have a bag full of marbles or something similar

OpenStudy (dumbcow):

also a button which flips a coin or rolls a die

OpenStudy (anonymous):

But how can I do that as a video game

OpenStudy (anonymous):

Video games don't need some expansive story and lore. Sometimes they're just a single button that does something. Have a score that counts the amount of right answers. +1 for a right answer -1 for a wrong answer. dunno how involved this has to be

OpenStudy (anonymous):

with questions, about probability, and if you hit the wrong answer, you receive a hard shock lol

OpenStudy (anonymous):

lol ^

OpenStudy (anonymous):

SO, maybe like a guessing game would work with your idea? ♂

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