HELPPP no one can answer this :( If you were to design a video game to teach students about probability, what would it be like?
think about the format of the problems in the probability section of your textbook. They're probably formatted like "a bag has 5 red marbles and 2 blue marbles. Lucy takes one marble out at random from the bag. what is the chance of the marble being red?" and so a game would have a bag full of marbles or something similar
also a button which flips a coin or rolls a die
But how can I do that as a video game
Video games don't need some expansive story and lore. Sometimes they're just a single button that does something. Have a score that counts the amount of right answers. +1 for a right answer -1 for a wrong answer. dunno how involved this has to be
with questions, about probability, and if you hit the wrong answer, you receive a hard shock lol
lol ^
SO, maybe like a guessing game would work with your idea? ♂
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