help...
@Allison
A hugely popular form of entertainment, electronic games are games run by computer technology. They are also called video games. The appeal of electronic games has grown as the technology used to produce them has advanced, offering players increasingly sophisticated graphics and sound. Electronic games are played on personal computers, home video consoles connected to television sets, arcade consoles, handheld devices, and even cell phones. There are thousands of electronic games in many genres, the most popular of which include action, adventure, and sports. Many games are played by one person against the machine. Some games, such as simulated sports contests, can be played by two or more people competing against each other. Other games allow thousands of people to play at once over the Internet. Technology Electronic games are operated by a small computer called a microprocessor. The microprocessor runs a program, or set of instructions, that controls what appears on the screen and what sounds the game makes. Home video game consoles are hooked up to a television set for display. A computer displays games directly on its screen. Games are stored on special cartridges, compact discs (CDs), or digital video discs (DVDs). The games with the most advanced graphics and sound are on DVDs, which can hold the most data. The player usually operates the game with a lever called a joystick or with buttons on a control pad. Educational and Therapeutic Applications Though electronic games are primarily a form of entertainment, some also are valuable educational tools. Some schools use games to familiarize children with computers and to teach language, mathematics, reading, science, and other subjects. Video game simulators are used for driving and flight instruction and to train emergency personnel in responding to such crises as natural disasters and terrorist attacks. The U.S. military uses video games for combat training. Electronic games also have therapeutic uses. Psychologists have used games to treat children and adults with attention-deficit/hyperactivity disorder, or ADHD. Playing games helps ADHD patients to keep their minds focused on a task. Some therapists use games to treat people with brain injuries or learning disabilities. One game allows cancer patients to destroy harmful cells and shield themselves from the effects of chemotherapy. History Many computer games grew out of university and industrial computer laboratories, often as technology demonstrations or after-hours amusements of computer programmers and engineers. For example, in 1958 William A. Higinbotham of the Brookhaven National Laboratory in New York created the game Tennis for Two as part of a display for visitors to the laboratory. In 1962 computer programmers at the Massachusetts Institute of Technology (MIT) created Spacewar!, which began as a demonstration program to show off MIT’s huge PDP-1 minicomputer. Spacewar! spread to other campuses and laboratories as PDPs became more common. Arcade Games The first arcade game was Computer Space, a coin-operated version of Spacewar! that was released in 1971. Although the game was a commercial failure, its creator, Nolan Bushnell, founded the Atari Corporation in 1972 to develop new arcade games. Atari’s first release was Pong, a simple game based on Ping-Pong. It was an immediate success. Atari began manufacturing arcade consoles in volume, creating a new industry while also attracting competitors. The arcade industry exploded in 1978 with the introduction of Space Invaders. The game was so popular in Japan that it caused a shortage of the coins used to play it. Space Invaders also spurred the development of video arcades all over the United States and in other countries. It was followed by a series of other hugely popular games, including Asteroids, Defender, Missile Command, Centipede, Donkey Kong, and electronic versions of sports and card games. The most successful arcade game of all time was Pac-Man, which was released in 1980. It quickly became an international phenomenon, with more than 100,000 consoles sold in the United States alone. Early Home Video Consoles Meanwhile, many of the arcade games also became available for play at home. In the late 1960s U.S. engineer Ralph Baer began developing games that could be played on television sets. In 1972 his work led to the production of the first home video console, the Magnavox Odyssey. Atari, encouraged by the success of Pong in arcades, created a successful home version of the game. Other companies rushed into the home market as well, leading to intense competition. The Fairchild Video Entertainment System, from 1976, and the Atari 2600 VCS (Video Computer System), from 1977, were the first systems to use game cartridges that were inserted into special slots. By 1983, however, a flood of poorly designed games for the leading home consoles led to a sharp decline in the video console industry. Computer Games One factor in the decline of home video consoles was competition from computer games. Computers offered users the advantage of doing much more than playing games. They offered game developers enhanced memory, speed, and display capabilities, allowing the creation of more complex games. The new games introduced “virtual spaces” that players explored by inputting simple text commands—such as room numbers or coordinates—with their keyboards. The prototype for text-based narrative games was Adventure, in which players wandered through a dungeon to collect items and defeat monsters. Written in the mid-1970s, Adventure was limited to large, university-based shared computers. But as personal computers (PCs) became widespread in the 1980s, similar games became available for the home. The popular Zork series was inspired directly by Adventure.
thats the story i read to get all the info about my article on video games.
i need some direct quotes... and signal phrases to my article
@Allison @Elsa213 please help
`Many computer games grew out of university and industrial computer laboratories, often as technology demonstrations or after-hours amusements of computer programmers and engineers.`
hold on let me paste my article... so u can see where to add them
`Though electronic games are primarily a form of entertainment, some also are valuable educational tools. Some schools use games to familiarize children with computers and to teach language, mathematics, reading, science, and other subjects.`
Did you know the first video game “Tennis For Two” was invented by William A. Higinbotham as a visitor's display for his laboratory? The revolution of video games have rapidly increased over the years. Although some view it as unhealthy, other would disagree with such statements and say it is a great exercise for the mind. Whichever is right, we can all agree on one thing; that videogames have taken a huge leap into advancement & the tech used to make it all happen could only work with the genius minds of the engineers and programmers that worked on it. Technological Advances in Video Game Processing and Storage Additionally, the games we play are stored in a small chip, called a microprocessor. This chip is very important to the way to game runs. It controls what is shown on the screen and the sound that it will make.This chip can only work if there are Compacted Discs(CD’s) or Digital Video Discs (DVD) which are usually controlled by joysticks, control pads, and buttons or levers. Without these things, the most common entertainment we use today would have never been this advanced. It was the efforts of those men that created what we have today. Video Games as Educational Tools Furthermore, other video game developers use these video games as a way to educate to their users. Many schools use educational video games to teach students subjects like mathematics, reading, languages, and science. Even the U.S. military uses video games to help troops train more efficiently for combat, and as therapy for troops that have come back with psychological problems from combat. Therefore, video games go beyond your Tv in your living room and they are even used for psychology purposes. Video Games as Technological Showcases and Entertainment In addition, many computer games grew out of university and industrial computer laboratories, often as technology demonstrations or after-hours amusements of computer programmers and engineers. In 1962 computer programmers at the Massachusetts Institute of Technology (MIT) created Spacewar!, which began as a demonstration program to show off MIT’s huge PDP-1 minicomputer. Spacewar! spread to other campuses and laboratories as PDPs became more common. So we see that most games came out of universities where countless hours and effort was put into these games.
Okie
i just need u to add some signal phrases and direct quotes :)
to the 3 boy paragrpahs :)
Paragraph 3: `Though electronic games are primarily a form of entertainment, some also are valuable educational tools. Some schools use games to familiarize children with computers and to teach language, mathematics, reading, science, and other subjects.`
yea but if u see in the 2nd paragraph i said : Many schools use educational video games to teach students subjects like mathematics, reading, languages, and science.
Wait... >.>
Well the article you got your research from saays `some schools` not `most schools`
ok so ....? what do i do
lets focus on the signal phrases and direct quotes please :)
`For example, in 1958 William A. Higinbotham of the Brookhaven National Laboratory in New York created the game Tennis for Two as part of a display for visitors to the laboratory. In 1962 computer programmers at the Massachusetts Institute of Technology (MIT) created Spacewar!, which began as a demonstration program to show off MIT’s huge PDP-1 minicomputer.` Paragraph 1
in paragraph 1, i add For example, in 1958 William A. Higinbotham of the Brookhaven National Laboratory in New York created the game Tennis for Two as part of a display for visitors to the laboratory. In 1962 computer programmers at the Massachusetts Institute of Technology (MIT) created Spacewar!, which began as a demonstration program to show off MIT’s huge PDP-1 minicomputer. but from where do i start it? @Elsa213
ya there? @Elsa213
@Vocaloid do u have any idea where i can add that into body 1?
well since I asked you not to copy-paste my subheaders and you still haven't changed it, I'm kind of reluctant to help you tbh
good luck ~
i will do that after... thats just there for an example for people to see
i swear im gonna change it i just wanna finish the direct quotes and signal phrases
the idea of having a direct quote is to pick a quote that actually matches what's in your body paragraph
since your first paragraph talks about the technological advances of video games, it doesn't make sense to have a quote about the MIT games (that should be in your last paragraph)
here is the entire paragraph of the article about Technology Electronic games are operated by a small computer called a microprocessor. The microprocessor runs a program, or set of instructions, that controls what appears on the screen and what sounds the game makes. Home video game consoles are hooked up to a television set for display. A computer displays games directly on its screen. Games are stored on special cartridges, compact discs (CDs), or digital video discs (DVDs). The games with the most advanced graphics and sound are on DVDs, which can hold the most data. The player usually operates the game with a lever called a joystick or with buttons on a control pad. pick one or two short phrases or sentences that match what is in your body paragraph I
will these 2 work? Electronic games are operated by a small computer called a microprocessor. The microprocessor runs a program, or set of instructions, that controls what appears on the screen and what sounds the game makes.
great, now you want to embed the quote so it fits smoothly into the paragraph
what embed?
Additionally, the games we play are stored in a small chip, called a microprocessor, which "runs a program, or set of instructions, that controls what appears on the screen and what sounds the game makes". ^ like that
ohhhh ok... um will that be one direct quote already?
yes...
ok...but the first sentence already explains what a microprocessor is and we already said that so i don't think it will be good to repeat..
"signal phrase" just means a phrase that leads into the quote, such as "According to (source), "direct quote here""
ok but remember we need to do signal phrases too..
I literally just said what a signal phrase was.
hehe, ok gotcha
here is your original essay: Additionally, the games we play are stored in a small chip, called a microprocessor. This chip is very important to the way to game runs. It controls what is shown on the screen and the sound that it will make. here is my revision: Additionally, the games we play are stored in a small chip, called a microprocessor, which "runs a program, or set of instructions, that controls what appears on the screen and what sounds the game makes". it says the same thing, except one is quoted and one is not
ohhh ok.. makes sense, and it has a signal phrase and a direct quote in it correct? I'm just trying to understand how it works and learn :)
the idea (again) is to pick a quote that matches what you are talking about, and weave it into the essay using signal phrases
yes
oh ok... makes sense, so we don't have to do another one for body 1 right?
that depends on how many quotes your teacher wants. if they only want one quote per paragraph you are good.
ok yea i think she said 3 was good..
ok, let's find a good quote for your body paragraph 2
okie dokie! :)
since your Body Paragraph II is about education, here is what the original article says about education: Though electronic games are primarily a form of entertainment, some also are valuable educational tools. Some schools use games to familiarize children with computers and to teach language, mathematics, reading, science, and other subjects. Video game simulators are used for driving and flight instruction and to train emergency personnel in responding to such crises as natural disasters and terrorist attacks. The U.S. military uses video games for combat training. Electronic games also have therapeutic uses. Psychologists have used games to treat children and adults with attention-deficit/hyperactivity disorder, or ADHD. Playing games helps ADHD patients to keep their minds focused on a task. Some therapists use games to treat people with brain injuries or learning disabilities. One game allows cancer patients to destroy harmful cells and shield themselves from the effects of chemotherapy.
ok umm.... we talked about this in the 2nd: Some schools use games to familiarize children with computers and to teach language, mathematics, reading, science, and other subjects.
in the second sentence..
ok, that's good, we can use this as a quote
awesome!
here is your original: Furthermore, other video game developers use these video games as a way to educate to their users. Many schools use educational video games to teach students subjects like mathematics, reading, languages, and science. here is the revision: Furthermore, other video game developers use these video games as a way to educate to their users. According to (source), educational games are used to "to teach students subjects like mathematics, reading, languages, and science."
make sure to replace (source) with the author of the article
* also delete the repeated "to"
hmm... ok but i don't think in the original article it says the authors name it just says: Copyright © 1994-2013 Encyclopædia Britannica, Inc.
hm I guess you can put Encyclopædia Britannica as the source then
ok..
gotcha! now for the 3rd? :)
since you talked about SpaceWar we can include the quote "which began as a demonstration program to show off MIT’s huge PDP-1 minicomputer"
here is your original: In 1962 computer programmers at the Massachusetts Institute of Technology (MIT) created Spacewar!, which began as a demonstration program to show off MIT’s huge PDP-1 minicomputer. here is the suggested revision: In 1962 computer programmers at the Massachusetts Institute of Technology (MIT) created Spacewar!, which, as the article asserts, "began as a demonstration program to show off MIT’s huge PDP-1 minicomputer".
aweome!!!! so we're good with the signal phrases and direct quotes?
yeah
yayayayayay!
last thing was to add a graphic or link remember.... hmmmm
again... just find something from your essay to google, like a picture of SpaceWar or a bunch of schoolkids using an educational program
make sure to cite the source
ok.. and i paste that in the bottom?
you should put it where it's relevant so if it's a picture of kids using an educational program, put it where you talk about educational games
Label the picture as "Figure 1: (description here)" and put it where it's relevant. In the body paragraph, you can say something like "Figure 1 demonstrates (description here)"
ok but i only need one link or graphic is this good? http://www.perkins.org/stories/individualized-education-programs-ieps-for-students-who-are-visually-impaired
do i just add the link bc the picture is already in it
if they want a link OR a graphic, then yes, the link itself is fine
ok and i just add the link at the very bottom of the article?
I think so, unless your teacher specified otherwise
nope :) i think we are all good!!! do u mind taking a look at my conclusion for my article ?
why not
i got an 80% on it, but i want u to see if theres away to make it better give me one second to get it
In conclusion, Video games have been a great help to mankind by helping people with PTSD and people with ADHD and other diseases. We have seen that Student of universities are the ones who made this games and video games are for the enjoyment of everyone. It has helped train the people in the army for combat, psychology purposes, and other things of that nature. So we learned that even though addictive video games are somewhat healthy for the brain and even helps people that want to commit suicide because of PTSD. It is very helpful and it is not easy for the creators to make them so we give our thanks to the creators of the games we play today because of their efforts they put behind these games for our enjoyment.
and this is the feedback my teacher gave me: 5/5 Introduction/Body Paragraphs 0/5 Use of a Transition 5/10 Rephrasing of the Thesis (this needs to be a neutral statement) 5/10 Language (be sure to sum up details about negatives too) 10/10 Inclusion of a Clincher 5/5 Format 4/5 Clarity in Writing
I don't know why they gave you a 0 for transition
idk either..
weird because it literally says underneath ... use a transition like, IN CONCLUSION, OVERALL,... maybe she messed up.. ill just eave that transition
|dw:1500669892454:dw|
I suppose they want you to use more transition words in the middle of the paragraph
OH IM SO SORRY ... i gave u the wrong feedback.. its this one: 5/5 Introduction/Body Paragraphs 5/5 Use of a Transition 5/10 Rephrasing of the Thesis (this needs to be a neutral statement) 5/10 Language (be sure to sum up details about negatives too) 10/10 Inclusion of a Clincher 5/5 Format 3/5 Clarity in Writing
since they want you to mention negative effects of video games, add something about how they can be addictive, or decrease peoples' productivity
"Video games can have negative affects such as ---- (what I mentioned). Nevertheless, they can be used for the benefit of society; they can be help, to educate, and to entertain."
something like that. if you make all the changes I suggested you should see some improvement
honestly I would just replace the last sentence with the ones I wrote
ok! awesome :)
is this good? In conclusion, video games have been a great help to mankind by helpingpeople with PTSD, ADHD and other conditions. Furthermore, we have seen that of universities are the ones who made this games and videogames are for the enjoyment of everyone. It has helped train the people in the army for combat, psychology purposes, and other things of that nature. Video games can also have negative affects such as addictive and decrease people's productivity. Nevertheless, they can be used for the benefit of society; they can be help, to educate, and to entertain.So we learned that even though addictive video games are somewhathealthy for the brain and even helps people that want to commit suicidebecause of PTSD. We give our thanks to the creators of the games we play today because of their efforts they put behind these games for our enjoyment.
again, please don't just copy-paste things, make sure it makes sense in the sentence
" Video games can also have negative affects such as addictive and decrease people's productivity. "
ok....
Video games can also have negative affects such as addictive and decrease people's productivity. please correct this sentence into proper English
umm.... such as being addictive to others and..
...decreasing people's productivity
yes.
there! that wasn't so hard was it?
hehe no so we're all good!
wow! we did it! we finished my article :) thanks so much! i couldn't have done it without you bud
Hey Cookie c: if you're done, can you please close this?
Join our real-time social learning platform and learn together with your friends!