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Calc III Tutorial: Basic Review of Vector Algebra

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\({\bf{Definition:}}\) a mathematical designation of a quantity w/ direction and magnitude \({\bf{Notation:}}\) in textbooks this will usually appear as a bold-font letter and/or with an arrow above it. this is kind of a pain w/ LaTeX so I'll probably just specify when certain variables represent vectors instead of scalars. - can also use angle brackets (they're sort of like <> but less sharp) |dw:1547943549197:dw| bold letter w/ hat represents unit vector (get to this later but a unit vector is a vector w/ magnitude of 1) number of components = number of spatial dimensions of the vector so <u1, u2> is a 2 dimensional vector and <u1, u2, u3> is a 3 dimensional vector when written with each of the x, y, z, etc. components, called component form \({\bf{Magnitude:}}\) length of a vector |dw:1547944593501:dw| more-or-less derivable from the pythagorean theorem similar process for a more-than-2-d vector, just include (z2-z1)^2 according to the same logic

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\({\bf{Vector~Operations:}}\) most of these are pretty straightforward until we get to cross products/dot products. assume u and v are vectors, k, a, and b are scalars u + v = <u1 + v1, u2 + v2, u3 + v3> ku = <ku1, ku2, ku3> visually speaking you can place the two sum vectors tail to tail, and treat them as two sides of a parallelogram, then draw (would recommend using dashed lines as to not confuse them with the original vectors) the rest of the paralellogram. a line from the tails of the original vectors to the opposite angle of the parallelogram will produce the sum vector. (will just show a pic because this is hard to explain w/ words) |dw:1547946239525:dw| in this particular example vector R is the sum of vectors A and B

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cont. u + v = v + u (commutative) u + 0 = u (zero additive identity) 0u = 0 (zero multiplicative property) a(bu) = (ab)u (associative, multiplicative) (a+b)u = au + bu (distributive) (u+v) + w = u + (v+w) (associative, additive) u + (-u) = 0 (additive inverse) 1u = u (multiplicative identity) a(u+v) = au + av (distributive, except this time using two vectors and a scalar, whereas the other example was two scalars and a vector. similar logic, though)

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\({\bf{Unit~Vectors:}}\) in general, any vector with length (magnitude) 1, but we also specify unit vectors originating from the origin as i^ = <1,0,0> j^ = <0,1,0> k^ = <0,0,1>, etc. all vectors can be written as a linear combination of these vectors <v1, v2, v3> = v1<1,0,0> + v2<0,1,0> + v3<0,0,1> in general to find the unit vector in the same direction as the vector, divide vector/magnitude and all vectors can be written as a product of the magnitude * the unit vector in the same direction as the original vector, or in other words v = |v| * (1/|v|)

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\({\bf{Useful~Formulas:}}\) probably should have put this at the top but the vector PQ btwn P(x1,y1,z1) and Q(x2,y2,z2) has components x2 - x1, y2 - y1, z2 - z1 the order is important especially when it comes to calculating the angle/cross product/etc. between two vectors, as changing the order of subtraction will change the direction of the vector midpoint of a vector: basically works just like the midpoint of a line segment, (x2 - x1)/2 , (y2 - y1)/2, (z2 - z1)/2

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Source material is section 12.2 of Thomas' Calculus, Early Transcendentals, 14th edition by Hass, Heil, Weir, et. al.

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