my senior project ...
finished it ....
congrats! when do we get to see it?
i was about to post the paper and maybe the program i wrote up as well
12 pages of me blabbering, and the rest is just a text of the program
i used eulers tangent line method to construct some ideas to make discrete solutions to pursuit curve problems
Holly crap! How much did you work on all that?!?!
how much? all of it lol
in what program (not that i would know how anyway) can i run the program?
ive got a finished one ... maybe i can zip it to include the animation files .... other than that is 'c' chasing and 'r'
gotta run please do better yet, if you don't mind email it to me satellite73.openstudy@gmail.com
will do
as is, this is the rc version without the cheesy animations
it works great on google, but has issues with newer versions of the bigE firefox seems to like it too
dang!!! wow!!! O.O
the user inputs for the parametrics have to be in the javascript math object to eval it into the program, so the trigs are just Math.trig(...) i used t' and x' y' as the variable markers to distinguish them from replacing ALL ts and xys they find
my deletion for the images is mesing with the surface output ... file not found lol
Wow ! this looks sound work !! It would definitely take a week or two for me to digest this xD... .Is the discrete method different from numerical techniques ?
prolly not, its the essense of numerical techiniques i think. never really studied those.
ur examples remind me of boat and drug problem.. .
for surfaces, the z has to be defined in x' y' parts .. not t's is that like that boat submarine problem?
i programed a xyz axis controls; and some hide options (they work after a stop) to see it from different angles
a sub dives under water ... the boat heads to the position the sub was last seen and does a search pattern in a widening spiral. saw something like that in the literature i read.
the last version that i was trying to attempt was to have an actual 3d surface chase on like whole spheres and even klein bottles where xyz are function of uv. but i havent been able to think of a good way to get a true pursuit on the surface. at the moment i have a chase in the uv plane and it is just projected into the xyz vector space so it remains on the surface, but it looks more like a chicken running around with its head shopped off than an actual pursuit in 3D lol
also developing a dropdown list for some predefined stuff to help aleviate the javascript math syntax
oh that submarine problem is complicated version i think... drug boat is rather simple : Police are chasing a drug boat... and the boat is trying to escape from the police by taking 45 degree turns from the line of direction of police.... find the path of boat
it sounds relateable. a pursuit curve is what the police boat would generate while chasing the drug boat tho.
at the moment, the surface in the program is really just a topologically altered xy plane, with some surface feeling conditions to maintain arclengths along the surface
ill see if i can post the uv version of it that mutilates the chase ... still looks pretty cool to see a run happen on a torus lol
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