how do I use matrices to rotate vectors? I'll fan and medal!!!!!
@SolomonZelman @dan815 @Data_LG2 @iambatman
@bibby @EclipsedStar @bohotness @iGreen
that really confused me
@SolomonZelman
well logically we want to add one angle to another right?
recall the idenitites: cos(a+b) = cos(a) cos(b) - sin(a) sin(b) sin(a+b) = sin(a) cos(b) + cos(a) sin(b) now we can use some other identities to turn this into a rotation matrix x = cos(a) ; x' = cos(a+b) y = sin(a) ; y' = sin(a+b) replace the appropriate parts x' = x cos(b) - y sin(b) y' = y cos(b) + x sin(b) we can rewrite the y' so it lines up the x y parts into a more matrix configuration x' = x cos(b) - y sin(b) y' = x sin(b) + y cos(b) notice how this can form the matrix setup: \[\begin{pmatrix} \cos(b)&-\sin(b)\\ \sin(b)&\cos(b) \end{pmatrix} \binom{x}{y}= \binom{x'}{y'}\]
I'm so lost..
well, good luck with it then. i dont know how to read minds so i dont know what it is your lost on .
If you want the most basic rotations and transformations, they are gone over here: http://people.bath.ac.uk/sej20/transform.html
Join our real-time social learning platform and learn together with your friends!