For Jim
@jim_thompson5910
\[\sin^-1(\frac{ \sqrt{3} }{ 2 })\]
I can do it on the calculator obviously, but he wants us to know how to do with with a reference triangle or something?
are you given a unit circle? or this reference triangle you refer to? or is this something he wants you to memorize?
Yes I think he wants us to memorize? He will not be giving us a unit circle which I think is stupid
Ill show you how he does this kind of problem
ok here's the unit circle https://upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Unit_circle_angles_color.svg/2000px-Unit_circle_angles_color.svg.png which looks like it has a lot of values on it. But honestly, it's not that bad. Notice how we have symmetry going on in a lot of places. For instance the coordinates at 60 degrees and 120 degrees are nearly identical except for x is negative
So all you need to memorize is the stuff in Q1 (quadrant 1) Everything else will follow from that. If you need to find the cosine of say 150 degrees, then you subtract that from 180 to get 180 - 150 = 30 then you compute the cosine of 30 degrees cos(30) = -cos(150) = -sqrt(3)/2
This problem is sin though, that picture is just an example of how he does it
Recall that any point on the unit circle is (x,y) x = cos(theta) y = sin(theta) so basically the y coordinate is equal to the sine value
Cant I just plug the answers into my calculator until i get the square root 3 over 2 lol
you could but you might take more time than you want
I just dont get his stupid reference triange he always uses radians and i hate it
if you want to go the calc route, then I would compute sin(pi/6) sin(pi/4) sin(pi/3) and see which one spits out sqrt(3)/2, which is roughly 0.866
See thats the issue, theres pi/3 and 2pi/3 which give you the same answers so thats why i need to learn the reference triangle thing
let's set up the reference triangle
Okay yay
does it say how theta is restricted?
No
Not in this one
it's a 1, 2, root 3 right angled triangle.?
ok, so the range of `arcsine` is from -pi/2 to pi/2. This spans from Q4 to Q1 |dw:1478386972825:dw| as shaded in the drawing
the input is positive, so the result will be positive meaning whatever theta is, it's in Q1 |dw:1478387044198:dw|
How would I have known that though?
about the range of arcsine?
yes
I know the quadrants and where each trig function is postive but thats it
Q1 all are positive Q2 sin and csc Q3 tan and cot Q4 cos and sec
this is something that has a bit of explanation to it, which I'm not going to re-invent the wheel on. Instead I'll refer you to a page where I think it could help. Let me know if it does or not http://www.math.tamu.edu/~austin/section4_6.pdf see page 3. notice how the domain restriction makes the function one-to-one to allow for an inverse to happen
sine goes -1 to +1 "endlessly". arcsine goes from -infinitity radians to + inifinity radians unless you stay within the "principal values", which are designed to stop this "numerical/algebraic car crash".
I guess you could say that Q4 handles the negative outputs for sine, Q1 does the positive outputs. Q2 is a complete identical repeat of what Q1 does (positive results) Q3 is a repeat of Q4
Yeah I just have an issue knowing which quadrant to draw the triangle in
arcsine will end up in either Q1 or Q4 but the input is positive (sqrt(3)/2), so we're going to end up somewhere in Q1
okay got it
|dw:1478387333884:dw|
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