What is the speed of a point on a circle that's rolling at v, with a radius of r? Basically I want to know the formula. @steve816
@steve816
$$v = r~ \omega$$
That's cute, but in a rolling motion: |dw:1487260807093:dw|
|dw:1487260838259:dw|
That is the graph of a cycloid.
yes, and the radius is constant, the angular velocity is constant, but the speed of the point on the circle changes
I want to know how to find the speed of that point on the edge of the circle.
we need the parametric equations for the cycloid first
okay......that's nice to know.
x = r ( t - sin t ) y = r( 1- cos t) then dx/dy = (dx/dt) / ( dy/dt)
the circle is moving at v, and has radius r
|dw:1487261835365:dw|
Hold it....there should be a much simpler way without having to use derivatives or stuff. Check this out: They used pythag https://figures.boundless-cdn.com/9918/large/figure-17-06-03a.jpeg
Your question was: "What is the speed of a point on a circle that's rolling at v, with a radius of r? Basically I want to know the formula." We can define the cycloid parametrically $$ x = r ( \theta -\sin \theta ) \\ y = r ( 1 - \cos \theta ) $$ Then by the chain rule it follows$$ \frac{dx}{dt} = \frac{dx}{d\theta} \cdot \frac{d\theta}{dt} = r ( 1 -\cos \theta ) \frac{d\theta}{dt} \\ \, \\ \\ \frac{dy}{dt} = \frac{dy}{d\theta} \cdot \frac{d\theta}{dt} = r \sin \theta ~\frac{d\theta}{dt} $$ Since \( \large v = r \omega \) and \( \large\omega = \frac{d\theta}{dt}\), we have \( \large v = r \frac{d\theta}{dt} \) We can substitute $$\frac{dx}{dt} = r ( 1 -\cos \theta ) ~\omega \\ \, \\ \\ \frac{dy}{dt} = r \sin \theta ~\omega$$ We can use the parametrically defined speed formula: $$ \frac{ds}{dt}= \sqrt{ \left( \frac{dx}{dt} \right)^2 + \left( \frac{dy}{dt} \right)^2 } $$ Plugging in we get$$\frac{ds}{dt} =\sqrt {{r}^{2} \left( 1-\cos \left( \theta \right) \right) ^{2}{{\it \omega}}^{2}+{r}^{2} \left( \sin \left( \theta \right) \right) ^{2}{{ \it \omega}}^{2}} $$ Which simplifies to $$\frac{ds}{dt}= r \omega \sqrt{ 2- 2 \cos \theta } $$ or $$ \frac{ds}{dt}= v \sqrt{ 2- 2 \cos \theta }$$ where \( v \) is the linear velocity. To think of \( v\) more concretely you can imagine the circle being a front wheel of the car. The car is moving to the right at speed \( v \).
"Hold it....there should be a much simpler way without having to use derivatives or stuff. " Why do you think that? Not everything is simple in math. There might be a simpler solution but there may not be. I am going to think about this further and see if there is a simpler solution.
Yes you definitely don't need any calculus to do this. And I'd be very careful about pulling formulae off the internet if you're not really that up-to-speed on this stuff......see below. A drawing: |dw:1487279447459:dw| Everything you need is in that drawing. Especially look at \(\theta \) as it comes out via similar triangles, so you can create a velocity vector in x-y. The translational left -> right v, plus the circular motion. That's all. The velocity vector for the point on the **ring** at \(t > 0\) (that's the blob in the drawing) is: \(\mathbf v = \left(\begin{matrix}v - \omega r \cos \theta \\ \omega r \sin \theta\end{matrix}\right)\) ....and because \(v = \omega r\), that becomes: \(\mathbf v = v \left(\begin{matrix} 1 - \cos \theta \\ \sin \theta\end{matrix}\right)\) And because \(\theta = \omega t\), that becomes: \(\mathbf v = v \left(\begin{matrix} 1 - \cos \omega t \\ \sin \omega t\end{matrix}\right)\) Now go back and check that thing that was pinched off the internet and you will see that it has the assumption that \(\omega = 1\) 😳 you can generate the position vector for the blob in the same way. it requires some trig and some common sense :) the cycloid is legendary mainly IMHO because it's the solution to the brachistochrone and the arc length is a pig to solve. but you can do all of this by being canny and using trig and basic kinematics :)
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