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Mathematics 17 Online
kaylak:

@vocaloid

kaylak:

@Vocaloid

iGreen:

Post your question.

kaylak:

1 attachment
kaylak:

@Shadow

iGreen:

\(\sf <x_2-x_1,y_2-y_1>\)

iGreen:

Given the start and end points in the form of (x1, y1), (x2, y2).

iGreen:

What is the start and end point of vector v?

kaylak:

-2,3 4,4

iGreen:

Yep, now plug them into here: \(\sf <x_2-x_1,y_2-y_1>\) Can you do that?

kaylak:

6,1 so c

kaylak:

@igreen

kaylak:

1 attachment
kaylak:

@Vocaloid

Vocaloid:

kind of need to do trial and error on this one, go one by one and calculate terminal - initial and see which one gives a magnitude of 17

kaylak:

magnitude is term-initial then square and root it right?

Vocaloid:

yeah sort of, you'd subtract terminal - intial, then calculate r = sqrt(x^2 + y^2) based on the difference

kaylak:

that was easy a lol

Vocaloid:

good

kaylak:

1 attachment
Vocaloid:

tip to tail method, re-draw the tip of one arrow at the tail of the other arrow (probably easier to draw than describe)

Vocaloid:

|dw:1522724413862:dw|

Vocaloid:

|dw:1522724433444:dw|

Vocaloid:

then you draw an arrow from the tail of v to the tip of u like so:|dw:1522724482002:dw|

kaylak:

is 3 a this type question I got wrong last time lol

Vocaloid:

it's kind of hard to see, but since the final arrow is pointing up and to the right, which answer do you think might look the best? as a hint: you are adding two vectors so the final answer must also be a vector

Vocaloid:

for a vector pointing up and to the right, would you expect the coordinates to be positive or negative?

Vocaloid:

imagine a vector at (0,0) pointing up and towards the right|dw:1522724927017:dw|

Vocaloid:

notice how the vector is pointing up along both axes so we would naturally expect the coordinates to be positive making <7,6> the only viable answer that is a vector w/ positive coordinates

Vocaloid:

for 4) you just need to subtract terminal - initial, then apply the transformation -2AB bby multiplying AB by -2

kaylak:

I'm back sorry was busy with something

kaylak:

so b

Vocaloid:

for 4, yeah, I got B too

Vocaloid:

3 and 4 are actually both B

kaylak:

yes I saw ;

kaylak:

1 attachment
Vocaloid:

for 3) first find 2u by multiplying 2 by u, then find 4w using the same logic/reasoning, then finally subtract 2u - 4w based on your results from the earlier steps

Vocaloid:

since all of the x-coordinates are different you only need to consider the first coordinate of each vector

kaylak:

b? hold on I'm rechecking

Vocaloid:

just check the first coordinates of each vector 2u - 4w --> 2(-1) - 4(2) = ?

kaylak:

-10

kaylak:

so a

Vocaloid:

good, so if the first coordinate is -10 that eliminates all possibilities except a

Vocaloid:

for 6) the first coordinate goes in front of i and the second coordinate goes in front of j so -3i + 4j

Vocaloid:

for 7) you need to calculate v by taking terminal - initial, then calculate 2v - 3u

kaylak:

c?

Vocaloid:

i got something a little diff what did you get as your vector v?

kaylak:

-12,2

Vocaloid:

good, so u = <-3,4) and v = <-12,2> 2v - 3u = 2<-12,2> - 3<-3,4> = ? as a hint try to consider the x and y-coordinates separately then put them together into a final vector

kaylak:

-24,4 -9,12

kaylak:

I was trying to use u and terminal, too lol

Vocaloid:

good, so -24 - (-9) = ? 4 - 12 = ? then put 'em together

kaylak:

15 -8

Vocaloid:

careful with the first sign, it's -15 so A -15i - 8j

Vocaloid:

anyway for 8) calculate the magnitude of the vector first, then find the unit vector by dividing vector/magnitude

kaylak:

right and hold on

kaylak:

b

Vocaloid:

you're close, you should have gotten sqrt(13) as the magnitude, when you divide -3/sqrt(13) then rationalize it you get -3sqrt(13)/13 not -3sqrt(13)/5 so A not B

kaylak:

1 attachment
kaylak:

@Vocaloid

Vocaloid:

1) tan(theta) = y/x plug in y and x and solve for theta, you'll need a calculator for this wolfralpha.com

kaylak:

a?

Vocaloid:

good for 2) let's try sketching the given angle and magnitude

Vocaloid:

|dw:1522729081322:dw|

Vocaloid:

any ideas how you would calculate the height/length of that triangle?

kaylak:

by using sohcahtoa or something like that

Vocaloid:

yeah, there's a bit faster method though b/c this is a 30-60-90 triangle the side across from the 30-angle is half the hypotenuse so:

Vocaloid:

|dw:1522729216941:dw|

Vocaloid:

making B the only possibility since it starts w/ -2.5

Vocaloid:

similar thing w/ problem 3, sketch the triangle like so:|dw:1522729273981:dw|

kaylak:

oh cool

Vocaloid:

this is another 30-60-90 triangle, try calculating the height and length of the triangle to figure out the coordinates of the vector

Vocaloid:

good, D is right

kaylak:

it is oh ok then d

kaylak:

and now #4

Vocaloid:

huh I don't exactly remember but I think we would start with resolving the two vectors into their cos/sin components so 175cos(40) + 35cos(60) gives the x-coordinate I think and 175sin(40) + 35sin(60) should give the y-coordinate, then you'd calculate the magnitude of the new vector

kaylak:

so i have 151.5 and 142 so far

Vocaloid:

good so <151.5, 142> is the new vector, calculate the magnitude and direction remember the angle is given by tan(theta) = y/x and the magnitude is r = sqrt(x^2 + y^2)

kaylak:

c

Vocaloid:

awesome

kaylak:

1 attachment
Vocaloid:

1. tan(theta) = y/x solve for theta

kaylak:

b?

Vocaloid:

awesome for 2) <magnitude*cos(theta), magnitude*sin(theta)> = ?

kaylak:

a

Vocaloid:

other way around, switch the coordinates, so C

Vocaloid:

3) same thing, magnitude*cos(theta), magnitude*sin(theta)

kaylak:

d

Vocaloid:

good

kaylak:

1 attachment
Vocaloid:

similar as the airplane problem, first find magnitude*cos(theta) + other magnitude*cos(other theta) = the new x-coordinate then find magnitude*sin(theta) + other magnitude*sin(other theta) = the new y--cordinate put those in a vector then find the direction/magnitude

Vocaloid:

ship: magnitude 22, theta = 157 degrees current: magnitude 5, theta = 213 calculate the new x and y component of the vector

kaylak:

I have -12 now what would the magnitude to divide by is

Vocaloid:

your vector needs to have an x and y- coordinate

kaylak:

ok so -24 and 12

Vocaloid:

current magnitude*cos(theta) + ship magnitude*cos(theta) = ?

Vocaloid:

check your calculations again

kaylak:

a?

Vocaloid:

good, A it's 1AM, I need to go to sleep

kaylak:

okay goodnight

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