Suppose that a plane pi cuts the Unit cube in the first octant, Use Vectors to show that there is a pi which intersects the cube in a regular hexagon.
a plane "pi" ? there is a "pi"? which intersects ?
i cant quite picture the question
it deals with Vectors and calculus 3 stuff
and it says a Plane "pi" and that "pi" intersects
i can prolly do calc2 vector stuff, and a few calc 3 ..
"pi" sounds like its just a name they give it; and not a special attribute, am i right?
"pi" = 3.14
a Hexagon has 6 sides... and so i assumed that there were six vectors to go with it
ok, so we have a cube that has a corner sliced off of it by a plane
i some fashion maybe :)
yes! keep going
unless pi is a 'special' plane, I can only see slice of the cube as triangles and quadreilaterals; but i havent tried all the ways yet ...
how to fit a regular hex all of its sides touch the box evenly .....
Yes "pi" is a special plane
how to fit a regular hex, inside of a box so that all of its sides touch the box evenly .....
Yes... it looks right
the boxed hexagon sounds right in wolframalpha
now how to show vectors to prove it, i aint got a clue ... yet
As shown above, a plane passing through the midpoints of opposite edges (perpendicular to a axis) cuts the cube in a regular hexagonal cross section (Gardner 1960; Steinhaus 1999, p. 170; Kasahara 1988, p. 118; Cundy and Rollett 1989, p. 157; Holden 1991, pp. 22-23). Since there are four such axes, there are four possible hexagonal cross sections. If the vertices of the cube are (+-1, +-1 ,+-1), then the vertices of the inscribed hexagon are: 1. (0,-1,-1) 2. (1,0,-1) 3. (1,1,0) 4. (0,1,1) 5. (-1,0,1) 6. (-1,-1,0) A hexagon is also obtained when the cube is viewed from above a corner along the extension of a space diagonal (Steinhaus 1999, p. 170).
it also says that the Unit cube is in the first octant!
just another additional info!
yeah, if anything take and shift these points into the first octant
okay... is that it? as far as the vectors and intersection goes
wish I could say, but thats as close as I can get for an answer. the midpoints adjust to: (1, 1/2, 0) -> (1, 0, 1/2) -> (1/2, 0, 1) -> (0, 1/2, 1) -> (0, 1, 1/2) -> (1/2, 1, 0) -> (back to the start)
there are a few set ups for that, but i drew those and they work ...
okay.. thanks... if you can think of anything else.. let me know...
the "show" part is tricky. define the angle between vectors, and the length of each vector to be the same
but so far. so good
ok
cos(a) = a.b/(|a||b|) right? so angle = cos-1(a.b/(|a||b|)) and length is \(\sqrt{(\triangle x )^2+(\triangle y)^2+(\triangle z)^2}\)
Yes... absolutely!
angles between them to be a hexagon have to be 120 degrees ...
and as all of them are the same length, i fell that that is "show" enough :)
yes sir.. thats good!
good luck with it ;)
Thank you... Now are you a professor ?
and to make it just that much easier; cos(120) = -1/2. so the \(\frac{a.b}{|a||b|} = -\frac{1}{2}\)
nah, just a student; looking to be a college math teacher in the future tho
Where at? and you are awesome...
going to a place called StLeo in the fall ...
Awesome!
Thank You!
have another question if you can help! http://openstudy.com/groups/mathematics#/users/benfraser1012
Hey, Good to see you.. I am stuck on this question.. and was wondering if you could help..
http://openstudy.com/groups/mathematics#/groups/mathematics/updates/4e0cc35d0b8bd74af49df6fe
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