Give a formula for a vector field in the x,y plane with the property that F points in the direction of the origin and has a magnitude inversely proportional to the to the square of the distance to the origin.
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|F| = (a)(1/x^2+y^2) ???
both terms under the 1 ^^^
F must be some f(x,y) i + g(x,y)j
it is circular yes; a<cos(t),sin(t)> would produce a circle i believe
lets say: r = a<cos(t),sin(t)> where a is any constant greater than 0 for good luck r' = tangent vector r'' = normal vector
the normal vector is what i believe you are after, and modify it so it points inward
i think they just want the equation of a vector field with the property that each vector points towards the origin
and the magnitude satisfies the requirement
its only in the x,y plane so how could there be a normal vector?
a normal vector is just a vector that points out of the curve; which is useful for defining planes
ohh i thought a normal vector was orthogonal to a plane?
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orthogonal to the curve, regardless of R^n
hmm, acceleration here might be inward ... i tend to get those backwards i think
well lets see if we have a point at say (1,0) and we want the vector to point at the origin we would need F = -i
nd if we have a point at say (0,1) we would want F= -J
at (1,1) we would need -xi -yj
would F = -x i - yj satisfy the origin requirement?
yes, as long as x and y are functions of t; x(t) and y(t)
the trick is to define rules for x(t) and y(t) so that they are not so generic
and x(t) = a cos(t), y(t) = a sin(t) should fit since those define a circle to begin with
why do we need x as a function of t? it seems as though all we need is an f(x,y) and g(x,y) for this: F = f(x,y)i + g(x,y) j
because in order to get "the property that F points in the direction of the origin" we have to define a circle, and there are no functions the that define a circle without going to trig ...
and trig defines a circle in relation to x and y being functions of time
unless of course im reading it wrong, which is highly probable today :)
thats the solution from the sol. manual
ahh, ok. and its using n for the normal ... let me go over it to see if im on the right track at least :)
ok so at some point in the x,y plane, the distance to the origin in \[\sqrt{x^2 +y^2}\]
had similar ideas, but i was overthinking it
and the inverse is (x^2 + y^2)^-1/2
hmm i dunno i still gont get how they got that final answer
lets go at it from this manner: r^2 = x^2 + y^2 is the standard eqaution a circle right? such that r = \(\sqrt{x^2+y^2}\)
yes..
r^2 = magnitude but |F| is inversely porportional |F| = 1/r^2 |F| = k/(x^2+y^2) is what it reads to me so far
ohhh! ok
k being some constant correct?
yes, a constant of variation if i recall it right
the normal to function is what they appear to define next, at least the unit normal vector
so why do they use -x/sqrtx^2+y^2 i -y/sqrtx^2+y^2j to represent the direction instead of just -xi-yj
i believe it is so that they have a unit vector to work with. I vector that has a magnitude of "1"
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