Find the volume of the solid generated by revolving x+y^2=16 and x=0 about the x axis. Why must i use shell method instead of Disk
can you draw it up?
ok hold on
|dw:1323635021855:dw|
something like that I think
i dont see a "must" for this one
how do i put it into my calc to draw that
hmm, you might have to play in your: y= area
x+y^2 = 16 y^2 = 16-x y1 = sqrt(16-x); y2 = -sqrt(16-x)
disc is just adding up the areas of circles from 0 to 16 using sqrt(16-x) as your radius
shell would be from 0 to your yintercept; 2pi y f(y)
or something like that
i did that|dw:1323635316339:dw|
that is wat i get when i put sqrt(16-x)
http://www.wolframalpha.com/input/?i=y+%3D+sqrt%2816-x%29+and+y%3D-sqrt%2816-x%29
zoom out on your calculator
ok i got the top half
when x=0, y=4 \[2\pi\int_{0}^{4} y(16-y^2)dy\] or \[\int_{0}^{16}[\sqrt{16-x}]^2dx\] should be the same
the bottom half is just using another y= slot for the bottom
ok wait so when i look at the the equation and graph it, how can i determine whether Disk or Shell method is better
forgot a pi ...\[\pi \int_{0}^{16}[\sqrt{16-x}]^2dx\]
better is not a math term
easier
better is: which one can you do more easily?
to me, they are equally as simple
how do i know its going from 0 to 4?
becasue you are only calculating it between the x=0 axis; whic is the y axis
when x=0; y^2 = 16, y = -4 and 4
the shell only cares about how far from the middle you go; so go from 0 to 4
so disk is from 0 to 16?
yep
Find the volume of the solid formed by revolving the region bounded by the graphs of y=x^2+1, y=0, x=0, x=1 about the y axis.
how can i apply disk method to that?
draw it out and see what needs to be addressed
|dw:1323636210218:dw|
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