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Mathematics 15 Online
OpenStudy (anonymous):

Vectors: Determine whether the lines intersect and if so find the point of intersection and the cosine of the angle of intersection.

OpenStudy (anonymous):

I'm posting up the problems right now. Hold on...

OpenStudy (anonymous):

okay.

OpenStudy (anonymous):

x = 4t +2,y=3, z = -t+1 x= 2s+2, y = 2s+3, z=s+1

OpenStudy (anonymous):

Would I have to factor each of these equations out and set them equal to zero to find their pts of intersection?

OpenStudy (anonymous):

no, u have to equate all the x and y and z togther. u will get a system of equations consisting of s and t.

OpenStudy (anonymous):

x = 4t +2,y=3, z = -t+1 x= 2s+2, y = 2s+3, z=s+1 equating all the x, y and z. U get 3 equations, 4t+2= 2s+2 3=2s+3 -t+1=s+1 Solving them, u get s=0 and t=0 That means to say, the 2 points will intersect at the point when s=0 and t =0 Intersection point x=0,y=3,z=0

OpenStudy (anonymous):

As for cos of the angle of intersection, i forgot how to do it. im relearning on wiki gimme a while.

OpenStudy (dumbcow):

at s=t=0, wouldn't x = 2 and z=1

OpenStudy (anonymous):

oh ya. opps. made a mistake there! thx for pointing it out =D

OpenStudy (anonymous):

Oh okay thankyou. I think I can figure out the rest of the problem from here.

OpenStudy (anonymous):

Anw i got a question how to u find the component vector from the eqn of a line. i learned vectors so long ago, i forgot how lol.

OpenStudy (amistre64):

the component vector is your "slope" parts. just pull the constants off your t or s variables

OpenStudy (amistre64):

x = 2 + 4t y = 3 + 0t ; your anchor point is (2,3,1); your scaling vector is <4,0,-1> z = 1 - 1t

OpenStudy (amistre64):

the cos of the angle between them is a consequence of the law of cosines; the length of a side is equal to the diffence of, the sum of the squares of the other 2 sides, and two times the product of the other sides and the cosine of the angle opposite. c^2 =(a^2+b^2) - 2(ab cos(C)) when we have 2 vectors we can determine the length of all the "sides" created so we just solve for cos(C) c^2 - (a^2+b^2) -------------- = cos(C) 2ab or in vector talk |c|^2 - |a|^2 - |b|^2 ------------------ = cos(C) 2|a||b| the issue is then if relating this to the dot product of vectors a and b \[\frac{(c_x ^2+c_y ^2+c_z ^2)-(a_x ^2+a_y ^2+a_z ^2)-(b_x ^2+b_y ^2+b_z ^2)}{2\sqrt{a_x ^2+a_y ^2+a_z ^2)}\sqrt{(b_x ^2+b_y ^2+b_z ^2)}}=cos(C)\] but c is made of the components of a-b \[\frac{((a-b)_x ^2+(a-b)_y ^2+()_z ^2)-(a_x ^2+a_y ^2+a_z ^2)-(b_x ^2+b_y ^2+b_z ^2)}{2\sqrt{a_x ^2+a_y ^2+a_z ^2)}\sqrt{(b_x ^2+b_y ^2+b_z ^2)}}=cos(C)\] in the end it boils down

OpenStudy (amistre64):

to a.b ------ = cos(C) |a||b|

OpenStudy (anonymous):

how did you get 4,0,-1?

OpenStudy (anonymous):

oh wait nevermind I see.

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