Acceleration graph help
what do you need help with?
What can be found using this graph? Could I integrate and find velocity?
by numerical methods most likely since i dont see a rule for it
This graph is from a rollercoaster, we have an assignment to analyse the graphs. I'm not sure what I can work out by using the graph.
average velocity in a given interval .. stuff like that comes to mind
Yeah I was thinking about that, how would I work that out?
I can use integrals if possible
since there is no rule for mathing it up; youd have to consider numerical methods that are approximations
You cant take an integral per say because you do not have an equation.
simpsons rule; trap rule, other ruley type rules
hmm okay
I know you can get an average velocity over an interval by taking the area under the curve and dividing by the interval.
where the graph is under the line we know it is slowing down
Anytime the graph crosses the x-axis the velocity should be 0 I believe.
Yeah, I only need the average velocity of the largest peak. And the graph is pretty out of place, the graph should start at 0, but it starts at 10m/s^2
the height of the curve tells us how fast the velocity is changing; since acceleration is the derivative or slope of velocity
tis is definantly a computer aided project
Well I do not think you can get an exact without having a equation to go off of but I would calculate the area as if it were a triangle seeing as that it is pretty close maybe?
How can I find the area under the peak from t=40 to t=45?
I think the average velocity of the tallest peak would be about 20 m/s.
The tallest peak reaches 42. So I used that as the height over the interval 42sec till 44.5 sec
From 40 - 45 it should be about 25 m/s
but spykes said the graph is not centered properly it should oscillate about a=0, correct?
yeah
O well crap those numbers are off then.
yep :/
in any event, Simpsons rule is going to be a much better approximation than trapezoids, but you will need /very/ small intervals so I'd say it's just not practical without computer aid
Could you explain how I would use Simpson's Rule if it's not too much hassle?
it's like trapezoidal rule, only with quadratic-shaped pieces do you know the trapezoidal rule, or any Reimann sum?
I've heard of it, but I think we only briefly went over it
If you don't know any Reimann summing techniques I'm afraid Simpson's rule is not possible to explain Here is a good link on the most basic Reimann sums http://tutorial.math.lamar.edu/Classes/CalcI/AreaProblem.aspx and here is one for Simpson's Rule http://tutorial.math.lamar.edu/Classes/CalcII/ApproximatingDefIntegrals.aspx I could try to explain the idea of the Reimann sum, but... it's kinda tricky
Alright, I'll have a look. Thank you
Sure, why don't you read it and if a particular part troubles you, ask? that way I can help you more efficiently
simpsons; use the end points and the midpoint of the interval to form a parabola with that matches the curve better
spose we have 3 points of interest; (a,s)(b,t)(c,r) \[RREF\begin{pmatrix} a^2&a&1&s\\ b^2&b&1&t\\ c^2&c&1&rs\\ \end{pmatrix}\] should get us the coeffs of a suitable parabola to fit the curve at those points
not rs, thats a typo lol
Ah yes, I remember doing the basic Reimann problems in class
Thanks for trying guys, I'll just skip it and ask about it in class.
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