CAN ANYONE PLEASE HELP ME WITH THESE TWO QUESTIONS???? Lego Pirates of the Caribbean Plundered From Past Installments By Jeff Cork on May 10, 2011 at 01:49 PM At this point in the LEGO series’ lifespan, you’re either on board with the concept or have already abandoned ship. LEGO Pirates of the Caribbean doesn’t enhance the LEGO franchise as the Clone Wars game did a few months back, but it offers another well-executed entry. Not surprisingly, the game loosely follows the adventures from the four Pirates of the Caribbean movies. If you didn’t fully understand what was going on in the films, don’t expect to gain any insight here. The minifies’ pantomimes and slapstick routines provide plenty of chuckles and odd references to pigs and carrots, but even they can’t make any sense of the series’ convoluted mythology. Suffice it to say, all you have to worry about is slashing the bad guys, breaking crates, and collecting piles of valuable LEGO studs. You know the routine by now. As with other LEGO games, characters are divided into several classes that define their roles in puzzles. Captain Jack Sparrow and other swordsmen can go against common sense and use their blades as levers to open doors and switches. Others can blast silver components apart with explosives, drag heavy objects, and double-jump to reach otherwise inaccessible areas. None of these feel like they add anything to overall formula, aside from the introduction of a few undead pirates who can walk on the ocean floor. LEGO Pirates has more in common with puzzle-focused entries such as LEGO Harry Potter than it does with the more action-oriented Star Wars games. Don’t worry – you’ll still swap steel with more than your share of scurvy dogs before the credits roll. It’s just that there’s a whole lot of item fetching and environment manipulation between those battles. These puzzles aren’t difficult, and sometimes it seems overly charitable to even call them puzzles. They essentially boil down to lugging objects onto highlighted platforms and building new objects. With his bizarre appearance and woozy mannerisms, Sparrow is undeniably the draw of the movies. He fills a similar role in the LEGO version of the game. One of the problems with LEGO Pirates of the Caribbean is that the campaign isn’t populated with many interesting characters. Sure, you can unlock Davy Jones and Blackbeard for use in free play, but during the actual campaign you’re either playing as Sparrow or someone who may as well be called “Not Captain Jack.” When I played the game with Reiner, I was in the second player slot. That meant most of my time was spent escorting Sparrow throughout levels, standing passively by as he dug up the majority of the treasure, explored the most interesting places, and essentially hogged the lion’s share of the fun. I played through the game again with my oldest son, realizing that the game is nicely balanced for younger players. He was more than happy to take on a supporting role, and he didn’t seem to mind so much that he was a glorified doorman for the bulk of the time. Older gamers may not be quite so forgiving. Players who aren’t controlling Jack are missing out on more than the character’s charming animations. In addition to his switch-flinging skills, Sparrow makes good use of his enchanted compass. Players activate the device by standing on specially marked areas and then moving a radial menu to track down hidden items. He can also take advantage of zip lines that give him quick access to special areas, such as the upper parts of a ship’s mast. The only time the game feels like it treats players equally is when it makes them both suffer through awful plat forming sections. LEGO games have always had a rough time with platform sections, and this game’s no different. Expect to fall a lot, thanks to occasionally finicky controls and poor camera placement. Fortunately, since the characters in the story are grounded relatively close to reality, there aren’t sections that require you to move blocks into position using the force or magic wands, as LEGO vets have previously endured. Those free-form sections have rarely worked well and I was more than happy to see them absent here. Article information Cork, Jeff. “Lego Pirates of the Caribbean: Plundered from Past Installments.” GameInformer.com. Does the author feel this game is a good game or a bad game overall? Provide two supporting details from the passage to support your answer.
He is trashing on the game. Just reading the second and sixth paragraph you would realize that he points out the "finnicky controls" and notes that the game is no different than any other bad platformer. However, he did state in the fifth paragraph that he thought the game was good for the younger generation. Overall, though, the article states numerous times that the game is not very good and needs improvement.
thxs
No problem.
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