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Okay, this one is a lot more interesting =)
So here's the process. 1) Graph all 4 of those constraint inequalities. 2) Look at the shape that it makes and notice where the vertices are. 3) For each of the vertices, plug the coordinates into your C= equation.
So let's start with the graphing step.
|dw:1350836832905:dw| I gave you some axis =) Start with the easy ones. Graph x>0 and y>0
Do you know how to graph the line x=0?
x = 0 is the line where all of the points have an x value of 0, but any different y value you can think of.
(0,1) (0,2) (0,3) (0,10) (0,100000) (0, -80) are all points on the line x=0
Yes =) Exactly. That's the line x=0, and the portion we're talking about with x>0 would be
Everything to the right of that.
How about y>0?
Good =) And y>0 is above that line. Now, graph 4x +3y>30 It would probably be helpful to put it into y = mx + b form first.
Correct =) Now graph those.
hmph
You know about the y-intercept, right? You can plot that point.
You need to know how to graph them!
Okay, if it's in y = mx + b form, then the b part is the y-intercept. Just look at what that number is and find it on the y axis. That is your first point.
Once you have that point, look at the slope. Slope is rise over run, so you can use that to get more points.
Looks good =) And which direction should we shade? Since it's y>
mmm I actually disagree
Y> for both of those lines, so we need to shade ABOVE for both lines.
Where is the region we are talking about then?
Exactly =)
So now we have to find the vetices (corners) of that region. There are 3 of them.
vertices*
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