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OpenStudy (aravindg):
do you know general equation of a projectile?
OpenStudy (hba):
I'll derive it if you want :(
OpenStudy (callisto):
Ok, you need to derive it.
Derive v^2
OpenStudy (hba):
@Callisto
Range*g * sin 2 θ = V^2
OpenStudy (callisto):
range = ?
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OpenStudy (hba):
okay what do you want now :/
OpenStudy (hba):
If i knew everything i wouldn't have posted the ques.
OpenStudy (callisto):
You can derive the range too...
But...
My approach was to find \(v_x\) and \(v_y\)
So, \(v^2 = v_x +v_y\)
OpenStudy (callisto):
\(v_x\) and \(v_y\) will be in terms of u, g and t
I think you can take u and g as constants.
OpenStudy (callisto):
u = initial velocity
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OpenStudy (hba):
V2 =V; +V;. For a projectile Vx is constant, so we need only evaluate ~(V;)/dt2. The first
derivative is 2vy dvy / dt = -2vyg. The derivative of this ( the second derivative) is -2g dvy / dt = 2g2.