Please help with this easy question! I need to find x y and z. I have the 3 following equations but I don't know how to go about getting them. 2x = lambda * y * z 2y = lambda * x * z 2z = lambda * x * y In the solutions they get x^2 = y^2 => y = +- x => z = +- x => How did they get that above? ^^
don't know
can you tel me what mean this lambda there ? wann being lambda time y time z =2x ??? the first line
The original problem is actualy for me to find the point(s) on the surface xyz=1 closest to the origin. I know that the surface is the constraint. So it will g(x,y,z) and the origin will be f(x,y,z). Then I took the gradient of f and the gradient of g. Put them into the formula: gradient f = lambda gradient g. After multiplying it out, I am left with those 3 equations. It then shows x^2 = y^2 => y = +- x => z = +- x => and that is where im lost
sorry but i dont understand it clearly
@Preetha Can you please help me?
Thanks for the reply Im gonna take a look right now
@Loser66 i followed through what you did but I dont think that is correct. here is a screenshot of the solution to the part im having trouble with:
anyone?
@Andysebb You should post the original one. When you post part of them, how can I trace it?
@calculusfunctions
is it lagrange multiplier?
if it is so, you have to give out the curve f (x, y, z) and the condition g (x,y,z)
@loser66 here is the original if it helps
Here is the solution:
I understand everything up until the 2nd screenshot where you get x^2 , y^2 etc
exactly what I showed you. Mine is correct, fortunately. hehehe
are you with me??
Yes that makes a lot more sense
I need to take another look at your help document though
|dw:1375745614893:dw| since y =\(\pm\)x and x =\(\pm\)y, you can distribute + to + and then, + to -. but you have triple variable , so far you have 12 candidates, but some of them overlap, therefore at the end you have 8 variable which lie on 8 quadrant of 3D
Thanks for your help!
no idea whether you are with me or just politely say thank you. anyway, I tried all my best
Haha no you helped me thanks. I was just confused as to how they got the x^2 and y^2, etc. Your help document explains that pretty well
ok
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