what is the rule for a counter wingspanwise rotation about the origin of 240 degrees
LMAO
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Are you talking about the transformation matrix used to rotate something by 240 degrees?
What is the rule for a counterclockwise rotation about the origin of 240°? (x' , y') = (x sin 240° + y cos 240° , x cos 240° - y sin 240°) (x' , y') = (x cos 240° - y sin 240° , x sin 240° + y cos 240°) (x' , y') = (x sin 240° - y cos 240° , x sin 240° + y cos 240°) (x' , y') = (x cos 240° + y sin 240° , x sin 240° - y cos 240°)
those r the options
Well think about it. Imagine you had a point (1,1), and wanted to rotate it about the origin 240 degrees counterclockwise. Where would the new point approximately be (which quadrant)?
hmm
i would need more than 1 point wouden't i?
Think of it as a vector, that might help you visually.
|dw:1386350384781:dw|
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So according to this, where can you assume the new point will be?
OH SO it is counter-clockwise not counter wingspanwise
(-6,2) about
I'm assuming he meant counterclockwise
it is counter clockwise
We're sticking to the point (1,1), so the angle is a nice 45 degrees
woops ment (-2,-6)
The picture I drew isn't complete btw, I just wanted you to see my reasoning. The new arrow (-1,-1) is the 180 degree turn, so you need 60 more to be 240 degrees. The angle between that new arrow and the negative y axis is 45 degrees, so it will pass it. What quadrant is it in?
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