I'm having trouble understanding how the volume of a parallelopipede is calculated to consistent values using vectors; the Wikipedia page for the triple product says that the operation is basically invariant but makes a point of saying that you can't just switch around vectors without changing the value, (specifics below)
Let's say we have vectors A, B, and C; none are parallel. If we calculate the triple scalar product, \[a * (b \times c)\]
The triple scalar product, \(\vec a \cdot (\vec b \times \vec c)\), is a practice that can be used to take the volume of any parallelepiped, including prisms, cubes, whatever. Wikipedia has a pretty clear proof on it.
We can freely rotate the terms as such: \[a * (b \times c) = b * (c \times a) = c * (a \times b)\] However, we can't switch the values in the cross product without changing the final value. How, if these vectors are seemingly arbitrarily selected, do we get the same outcome? I might just be misinterpretaing the WIki page, but to my knowledge, \[a * (b \times c) \neq c * (b \times a)\]
Yeah, I'm not doubting that it can be used in this manner in the slightest. I'm confused as to whether it's completely algebraically invariant, because if it isn't, and I don't think it is from what I've read, it would seem like arbitrarily shifting around any of the vectors in the scalar triple product equation would give different results.
(And I get that the RHS of the last eqn could be considered the negative of the third scalar triple product, but then I'm wondering "which one is correct?")
\(V = a * (b \times c) = b * (c \times a) = c * (a \times b)\) \(-V = a * (c \times b) = b * (a \times c) = c * (b \times a)\)
both are right, just to do wid right handed / left handed coordinate system
above both are valid for Right handed system
IDK what right/left handed coordinate systems are, I've never heard of the term; I'll go read some on this and then come back. Thanks for the clarification, I've gotta go.
Right-handed system is where \(\hat i \times \hat j = \hat k\).
Try messing around with the triple product identities, like this: http://i.imgur.com/S5w2fZK.jpg
Some things are more fun to discover.
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