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OpenStudy (anonymous):

How do you find lines of reflection?

OpenStudy (anonymous):

So basically what I'm wondering is how to find the lines of reflection for a translation and a rotation. For example, if a question asks you to find two lines of reflection to get triangle ABC to triangle A'B'C' how would you do it?

OpenStudy (helpblahblahblah):

http://www.regentsprep.org/Regents/math/geometry/GT1/reflect.htm Hope it helps

OpenStudy (anonymous):

I was reading that earlier but it only tells you how to find one line of reflection. I need to know how to find two or more :s

OpenStudy (helpblahblahblah):

ohh okay one sec

OpenStudy (anonymous):

All those examples only included one line of reflection, and it didn't explain how to get it (although I know how to find one). I'm just not sure on how to find two

OpenStudy (helpblahblahblah):

ohh okay give me one more chance

OpenStudy (helpblahblahblah):

http://www.mathwarehouse.com/transformations/reflections-theorem.php ANd this one?

OpenStudy (anonymous):

I know how to find the image of reflecting lines, but I don't know how to find the reflecting lines for a given image. I know that you need to use a mira. It's alright if don't know how lol

OpenStudy (helpblahblahblah):

lol i give up

OpenStudy (amistre64):

reflecting lines are midpoints basically; but since we dont really know what abc abd a'b'c' it might be hard to generalize

OpenStudy (amistre64):

the draw button seems to be broken at the moment :/

OpenStudy (anonymous):

Well for example how would you find two lines of reflection so triangle DCE is reflected onto D'C'E? I know that you can do it with one reflection but I need to know how to find two or more lines

OpenStudy (amistre64):

1 reflections provides a mirror image, 2 reflections produces a "normal" image. So if you were trying to accomplish this certain task with this, there is no way you can reflect 2 times and end up with D'C'E' that i can see

OpenStudy (anonymous):

3 lines of reflection* sorry I just got a random image from the internet

OpenStudy (amistre64):

hmm, im thinking there are at least 2 ways to approach it. But without the draw button working ill have to work some pencil paper ideas to flesh it out

OpenStudy (anonymous):

Thanks

OpenStudy (amistre64):

of got 1 solution, and there are most likely more

OpenStudy (amistre64):

find the "midline" between some like points D and D' seems good. the idea is to simply reflect the original to relatively the same spot, and then use that position to flip it gain at the common point

OpenStudy (amistre64):

OpenStudy (amistre64):

as this idea goes, find the perp midline between the "same" parts; this gets you to the point where all you have to do is reflect it again using the "same" part and the midpoint between 2 other "same parts" to from the line of reflection

OpenStudy (anonymous):

Thanks, I think I get it now. That pretty much summed up how to find lines of symmetry for both reflectional and rotational symmetry. I really appreciate the help!

OpenStudy (amistre64):

your welcome

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