https://csusb.blackboard.com/bbcswebdav/pid-351838-dt-content-rid-1406724_1/courses/148PHYS12101/practice%20mid%20term%20121%20fall%202014%281%29.pdf
If someone could help me with number 3 that would be greatly appreciated.
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will definitely help
alright
1. g = 9.8 m/s^2
Got that one.
lets start with the first word problem
Is the first step to convert the 4m/s^2 to standard si units?
@perl
yes one sec
Take your time!
ok
i am integrating , have you done some calculus?
I sorta get whats goin on here
I have but im bad at it. Wont I just sqroot the 4 to get 2m/s then divide and get 10?
car equation: a= 0 v= 20 x = 20t +0 (since he starts from origin) police officer. a = 4 v = 4t + 0 (since he starts from rest) x = 4*t^2/2 + 0 (since he starts from origin)
20t = 4*t^2/2 20t = 2t^2 2t^2 - 20t = 0 2t ( t - 10) = 0 t = 0, 10
so t=10
This is integration you said?
yes, or you can use the kinematic equations (where we assume constant acceleration)
Now we're talking about stuff I sorta understand
v = da/dt x = dv/dt
ok :)
ill keep calculus out then. there should be 3 or 4 kinematic equations in your notes
If we can keep the calculus out of this as much as possible that would be better. My professor doesnt even like to use it.
there are
the constant acc one and the free fall one
ok . we can use the one which says x in it
x = 1/2 * a t^2 + v0*t + x0
yes
so for the car, constant velocity implies acceleration = 0. That leaves us with x = v0*t + x0
x=vot+vo+1/2at^2
you have a typo there
x = x0 + v0*t + 1/2*a*t^2
oh i see. Now quick question
can there ever be a - sign in front of the 1/2?
theres one that deals with that later on.
yes, if acceleration is negative. in free fall acceleration points down, so we have negative in front of g.
ok thanks I was getting thrown off by that. lets see if I can solve the car problem with the constant acc equation.
but free fall (and projectile motion) is a special case. generally speaking it depends on the problem what is the acceleration
ok.
in free fall situation, usually we just say acceleration = -g , and you don't need a whole separate equation
ok so im kinda lost with using this equation here.
ok, there is a separate equation for the car and the police cruiser
you can also use the fact that distance = average speed * time
s=v/t
x = <v>*t , that will be for the car , since the velocity is constant. this equation won't work for the policeman, since he does not have constant velocity (since his acceleration is not zero )
ok.
thats wrong v = s/t
speed = distance / time , s stands for distance or displacement , v is usually used for velocity (speed with sign)
ok so im trying to figure out what to plug in where.
v= s/t , so s = v*t (this is only valid for constant velocity)
ok so just multiply the speed and time.
v = 20 for the car, so s = 20*t
ok but theres no time avaliable isnt that what we're trying to find?
first we want to find equation of distance for each guy
then we will set the distance equations equal to each other, to find the time where they meet
ok.
where they meet, distances are equal
let me ask though the way I explained earlier. The way I initially did it. Will that work most times. It was more of a common sense thing I did.
what was the way you initially did it?
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