Ask your own question, for FREE!
Mathematics 21 Online
OpenStudy (ahsome):

Vector equation. Please help

OpenStudy (ahsome):

Three coplanar forces \(A, B, C\) have magnitudes of 1000 N, 1300 N and 1800 N respectively. They act on a body such that the resultant force is zero. Find the angle between and \(A \text{ & } C\)

OpenStudy (amistre64):

dont you just have a triangle?

OpenStudy (amistre64):

|dw:1427093862993:dw|

OpenStudy (amistre64):

if the resultant forces are 0 then the vectors end up where they started

OpenStudy (amistre64):

use .... law of cosines maybe

OpenStudy (amistre64):

c^2 = a^2 + b^2 -2ab cos(C) we know abc and that leaves us with one unknown

OpenStudy (ahsome):

I thought of that asweel, but apparently we are not meant to solve that way? Is there any other way?

OpenStudy (ahsome):

We normally find angle using the dot product

OpenStudy (amistre64):

you might be able to do it another way, but as far as a solution goes .... finding it one way should be sufficient.

OpenStudy (amistre64):

the formula: cos(a) = (u.v)/(|u||v|) can be created from the law of cosines, since that is its proof

OpenStudy (amistre64):

thats why i suggested law of cosines to start with, thought it would be simpler to work

OpenStudy (ahsome):

Could you tell me how I could do with the dot product formula?

OpenStudy (amistre64):

not really, i think i would bring in two many variables trying to solve a general u.v

OpenStudy (ahsome):

:( Not sure how to do this question then

OpenStudy (amistre64):

why are you not allowed to use law of cosines? or is that just an assumption on your part?

OpenStudy (ahsome):

Because I have to do they way they "teach me". I asked if we can use Law of Sine/Cosine, and she said no, we won't get any marks on the test, since we didn't "learn" it from this Maths Class (Maths C)

OpenStudy (amistre64):

hmm, i had a teacher like that once. really stiffles creativety if you ask me

OpenStudy (amistre64):

define the vectors A and C generically A = k1(ax,ay) C = k2(cx,cy) A.C = k1k2(ax*cx + ay*cy) since k1 and k2 are the magnitudes of A and C, dividing them off just gives us cos(t) = ax*cx + ay*cy which i have no idea what we could possibly do from there

OpenStudy (ahsome):

Hmmm

OpenStudy (ahsome):

Could we simply add the vectors \(A+B+C=0\), find the appropriate i and j, then solve?

OpenStudy (ahsome):

Set A , B, or C as the x-axis?

OpenStudy (amistre64):

|dw:1427094631213:dw| C^2 = A^2 + B^2 -2AB cos(t) C^2 -(A^2 + B^2) = -2AB cos(t) A^2 + B^2 - C^2/(2AB) = cos(t)

OpenStudy (amistre64):

i dont think we can determine the vectors beforehand ... if we could work the dot product into the end results there then maybe

OpenStudy (amistre64):

forgot some ()s :)

OpenStudy (amistre64):

(A^2 + B^2 - C^2)/(2AB) = cos(t) A^2 + B^2 - C^2 A.C ---------------- = ------ 2AB AC A^2 + B^2 - C^2 A.C ---------------- = ------ 2B C CA^2 + CB^2 - C^3 ---------------- = A.C 2B maybe this proves another way to do A.C ?

OpenStudy (amistre64):

since all we have are 3 magnitudes, defining the individual vectors is not going to be a real effecient alternative in my mind

OpenStudy (amistre64):

thats all i got, srry :)

OpenStudy (ahsome):

@amistre64, couldn't we say that vector A is straight right? Then, draw the other vecotrs attached to the tail of A?|dw:1427095254881:dw|Then, we know that A only has an I component, and the other two have i and j components. Then, simply state that sinds the whole vectors = 0, all the i = 0 and all the j = 0. Then, solve for each individual one?

OpenStudy (ahsome):

It doesn't matter what direction they are facing, we only care about the angles between them, right? And this should be dictated by their magnitudes, since they equal 0

OpenStudy (amistre64):

the only way youll know where they end up at is using the laws tho

OpenStudy (amistre64):

the end of B to attach C to that is

OpenStudy (ahsome):

Want me to try, and see what I get?

OpenStudy (amistre64):

if you have an idea, work with it :) id love to see what you get

OpenStudy (ahsome):

:D BRB, doing some actual work now

OpenStudy (amistre64):

a circle centered on the x axis at x=A would be: circle: (x-A)^2 + y^2 = B^2 lets assume the top half of the circle ... therefore: y = sqrt(B^2 - (x-A)^2) now the (distance)^2 from point on the halfcircle to the origin has to equate to C^2 C^2 = x^2 + y^2 C^2 = x^2 + B^2 - (x-A)^2 C^2 = x^2 + B^2 - (x^2-2Ax+A^2) C^2 = x^2 + B^2 - x^2+2Ax-A^2 C^2 = B^2 +2Ax -A^2, solve for x x = (C^2+A^2-B^2)/(2A), subit in and solve for y to get your B abd C vectors

OpenStudy (amistre64):

|dw:1427096187684:dw|

OpenStudy (amistre64):

but that seems to be going thru a lot of effort just to define the vector parts

OpenStudy (ahsome):

Yeah, thorugh. I will post my way when i finish, @amistre64

OpenStudy (amistre64):

its 4am where im at, i might be asleep by the time youre done ;)

OpenStudy (ahsome):

lol, Then you have something to look up to when you wake up then ;)

OpenStudy (amistre64):

fair enough lol, good luck

OpenStudy (irishboy123):

|dw:1427103883195:dw| A + B + C = 0 B = -A - C (1) projection of A and C on B should equal B ie dot product B.B + A.B + C.B = 0 B.B = - B . (A + C) (2) sub in from (1) B.B = - (-A-C).(A+C) = (A+C).(A+C) = A.A + C.C + 2 A.C |B||B| = |A||A| + |C||C| + 2 |A||C|cos (π-b) |B||B| = |A||A| + |C||C| - 2 |A||C|cos (b) law of cosines...

Can't find your answer? Make a FREE account and ask your own questions, OR help others and earn volunteer hours!

Join our real-time social learning platform and learn together with your friends!
Can't find your answer? Make a FREE account and ask your own questions, OR help others and earn volunteer hours!

Join our real-time social learning platform and learn together with your friends!