What are the equations of the other planes of a 4X4X4 cube, given that the equation of one of the planes is 3x + 2y - z =4? I haven't worked with vectors in 5 years and my sister needs help with this. I have an idea how to do it, but I'm not sure my equations are right.
cubes have parallel sides and perpendicular sides right?
one of the sides will have to be a distance of 4 from this plane, you know what a normal is?
Yes, but can I just change the 4 to 8 or 0 to get a parallel line with distance 4 away?
i do not believe so, you have to measure along the normal vector; not just randomly add stuff. it might work but i cant guarentee it :)
It doesn't work by changing the 4, I wolfram-ed it.
How would you do find the parallel plane?
take a point on the plane, and add 4 unit normals to it to find a point in t parallel plane that is 4 away
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3x + 2y - z =4, a point on the plane; let x=0, y=0, z has to be -4
or, let x=0, z=0, y has to 2
how do we know the normal, and how do we unit it?
normal is [3,2,-1] unit is [3,2,-1]/sqrt(14)
good now we just add vectors (0,2,0) + (3,2,-1)/sqrt(14)
forgot to times 4 lol
(0,2,0) + 4(3,2,-1)/sqrt(14) (0,2,0) + (12,8,-4)/sqrt(14)
1/sqrt(14) = sqrt(14)/14 ifn you want to simplify things ... dunno how simple they get tho
That makes sense
(0,2,0) + sqrt(14)(12,8,-4)/14 (0,2,0) + sqrt(14)(6,4,-2)/7 add like parts point on parallel plane is: 6sqrt(14)/7 , 2 + 4sqrt(14)/7 , -2sqrt(14)/7 a b c now, the equation of the new plane just differs by a constant, 3x +2y -z = K, such that K=3a +2b -c
What about adding 4 unit vectors to the original equation 3(x-12/sqrt(14)) + 2(y-8/sqrt(14)) - (z+4/sqrt(14))=4
im not sure that would work, we can test it out but id work the confident way first to make sure :)
Ok I'll do that
3(6sqrt(14)/7)+2(2 + 4sqrt(14)/7)-(-2sqrt(14)/7) = 4(1+sqrt(14)) which is about 19 if we round but we dont want to round do we
now comes a question ive been wondering since we started .... does the cube give us any placement of it? if we only know 1 side of it; but not anything else, then were are the corners sopse to be? do we just randomly make one thats 4x4x4?
good news is, my approach and your shifting approach work the same results :)
I think we just randomly work out any cube with 4X4X4
then we should decide on a vertex point to establish the other planes with
3x +2y -z = 4 we have 3 to play with that are the intercepts 0,0,-4 0,2,0 4/3,0,0
0,2,0 seems good
hmm, then it must be a trap lol
lets ride along the vertex from 0,2,0 towards 0,0,-4 since we know they are in the plane and we can make a direction vector from them
It's not. It's actually weird. My sis came to me and showed me a picture that was on her class's whiteboard - the teacher wrote "on tuesday, you'll be given the equation of a plane and asked to create other planes to build a geometric shape in 3d. you will have to show your planes work. you may have dimensions specified"
So my sister and I made up a very general question and I'm trying to work from that to give her an idea of what to do
Ok, makes sense
your doing fine. well cover what we did in the end in a general after we have established a good path to take
0,0,-4 - 0,2,0 = 0,-2,-4, right? this should be our direction vector from 0,2,0
yes
unit it and times it by 4
and cross it with the normal to get the vector in the other direction ...
yes
n x v = p such that p is perp to n and v these vectors will be the 'normals' to their respective sides
and since they are 4 from 0,2,0 the will also provide points for anchoring
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