Hi could someone help explain - How to find the tangent vector to the level curve - Find the vector that's orthogonal to the tangent vector Thanks :)
tangent vector T = dr / dt, where r = position vector, t is parameter normal/orthogonal N = dT/dt = d2r/dt2
Do you know how to explain it in terms of gradients and dot products, etc?
yes. do you have a specific example?
Sure f(x,y)=x+y
I already found that the level curve is y(x)=c-x
ok. to use the del gradient (is that what you want), write it as z = x + y, W = z - x - y = 0 and find the directional derivative: \[\nabla \psi = <-1, -1, 1>\] that (ie the <-1, -1, 1>, or <1, 1, -1>) is the normal vector at any point on that surface, which makes sense because what you have described is the plane -x -y +z =0 or x +y -z =0.
Okay, so how would be find the vector orthogonal to that? Use the gradient again? I'm sorry I was lost during this lecture.
there are countless vectors orthogonal to that one, and tangential to the surface, all lying on the plane itself. that is why you use the normal to describe surfaces. another example, f(x,y) = z = x^2 + sin y so S(x,y,z) = x^2 + sin y - z = 0 grad(S) = <∂S/∂x, ∂S/∂y, ∂S/∂z> = <2x, cosy, -1> = "directional derivative", which i assume is what you are learning. the <2x, cosy, -1> vector is the "normal" to that surface at any point (x,y,z). in this example, the tangents specifically in the x and y direction would be dz/dx = 2x, dz/dy = cos y there are some detailed worked examples here, if that helps: http://tutorial.math.lamar.edu/Classes/CalcIII/DirectionalDeriv.aspx i hope i am following you correctly
So would you use the directional derivative to find the tangent vector?
Would the vector way be correct? Or is this completely different?
if you are operating in 3d, eg f(x,y) = x + y in your example, we are primarily looking at finding a "tangent plane", and that plane will be defined by a normal. so lets take f(x,y) = x + y^2 we can do it in vectors and we can write that as position vector r = <x,y,x+y^2> we can calculate tangent vectors in the x and y directions dr/dx = <1,0,1> dr/dy = <0,1,2y> most interestingly, their vector/ cross product should give the ONE normal vector at any point (x,y,z). as opposed to the many tangent vectors <0,1,2y> X <1,0,1> = \[\left[\begin{matrix}i & j & k \\ 0 & 1 & 2y\\1 & 0 & 1\end{matrix}\right]\] = <1, 2y, -1> same result as prev approach, ie grad( x + y^2 - z) = <1, 2y, -1> is that more useful?
let me read that. i think i just happened to post something that looks more like how you have been shown it.
It's okay. I'm not really sure what my professor wants so I can just ask my TA and if I still don't get it I could ask again? But thanks anyway!
Wait I think I got it but I'm not completely sure. Would I find the gradient and derivative then multiply them using the dot product? Or no?
The word tangent vector is throwing me off
yes, your use of tangent vector is what is stumping me a little you can find the tangents wrt x and y and then cross product them and you get the normal the normal should then dot to zero with either tangent Eg, with u and v as the parameters for position vector r: r(u,v) = <u,v,f(u,v)> dr/du = <1,0,∂f/∂u> dr/dv = <1,0,∂f/∂v> normal =<1,0,∂f/∂u> X <1,0,∂f/∂v> = <-∂f/∂u, -∂f/∂v, 1> normal • dr/du = <-∂f/∂u, -∂f/∂v, 1>• <1, 0, ∂f/∂u> = 0 normal • dr/dv = <-∂f/∂u, -∂f/∂v, 1>• <0, 1, df/∂v> = 0 however, that's not what this proof you have been given is really going at. it's very mathsy for my taste and not very intuitive, i much prefer the geometric approach to this stuff. i hope it goes well with the TA and sorry i could not be of more help. PS both Riley and Boas (Maths for Engineers and Physicists) treat this very well. but maybe again not mathsy enough for what your prof wants.
It's okay but thank you! Maybe you can help me tomorrow if I have a better explanation to what they mean by "tangent vector." And my professor does more of analytical approaches, that's why i don't really get a lot of problems and it confuses me. But thank you for helping! :)
cheers!
I figured it out. Just to let you know lol
cool!
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