I need help on all of these problems, sometimes using this website: http://phet.colorado.edu/sims/vector-addition/vector-addition_en.html. The questions are attached below. @zepdrix
For the first few questions.
http://www.physicsclassroom.com/class/vectors/Lesson-1/Vectors-and-Direction
Maybe, those will help^^
it didn't
attempt at #7
sry, :(
link is broken :(
@zepdrix http://phet.colorado.edu/sims/vector-addition/vector-addition_en.html
so uhhhh which one you up to right now? 0_o by the way, i would recommend using `style 2`, that one makes the most sense.
@zepdrix I did #1, that's as far as I got. Everything else I attempted but didn't work
Ok let's use trig to explain problem 2, as they have requested. If the `x component` is `twice the size` of the `y component` we can write that relationship like this: \(\large\rm x=2y\)
does that solve it?
Mmm that's the right idea, yes! But they want this generalized for ANY vector. You showed that it works for a specific set of lengths, 11 and 22.
So what we would rather do is call our \(\large\rm \color{orangered}{x=2y}\) and our \(\large\rm y=y\) x is twice the length of y, that's how we got that relationship. So again plug this into your inverse tangent.\[\large\rm \tan^{-1}\left(\frac{y}{\color{orangered}{x}}\right)=\tan^{-1}\left(\frac{y}{\color{orangered}{2y}}\right)\]
Do you see where this is going? :)
yes, I understand what you are implying
11 divided by 22 can be simplified to 1/2. The same thing will happen with our setup here! We can cancel the y's and see that the argument simplifies to 1/2. Again, you'll get 26.6 degrees, but now we've generalized it. yay team
okay, haha, yes I understand, now on to the next one :)
mmmm number 3 should be pretty straight forward.
but what would it look like?
like this?
if i have some vector V and then I add to that some vector -V, they'll give me 0, ya? So draw a vector going off in some direction. And draw another vector going in the opposite direction. Illustrated here as an example:|dw:1436388162556:dw|
Yah I think yours will work also. But it'll be easier to setup if both tails start from the origin.
i mean, if both tails are touching.
i dont really understand how to use the `show sum` tool. trying to figure that out...
oh oh ok i get it now
actually, your example was fine, ya just go with that :) neeeeext
On your picture that you posted, if you click the "show sum" button, you should notice that nothing happens. That's because the sum is zero, so there is nothing to display
so my example works or no?
ya
okay cool. next
4 is the same idea... this should be pretty straight forward. We just showed that we can add two vectors to get zero. So now we want to add three vectors and end up with only the first one...... meaning that `the other two vectors added to zero`. ya? ;o
when I try to press the show sum button it doesnt come up
no, I dont really get 4 either
|dw:1436388637712:dw|So for problem 3, we did something like this. Two vectors added together, gave us nothing, zero.
Join our real-time social learning platform and learn together with your friends!