Particles moving on vertical lines! Please check my work and help me with what to do next :)
Picture 1: original question picture 2: my work work so far o.o
@ganeshie8 :)
@zepdrix ^-^
a is correct. Well done! (still looking through the others)
Thank you! I'll brb.
In part b, when you factor the polynomial, be careful of the signs in the terms. Double check that part.
hmm
wait how can I factor that o.o
without making the 6 positive
You'll have to use the quadratic formula. It doesn't factor.
For part (b), you will follow these steps step 1) solve v(t) = 0 by using the quadratic formula step 2) make a sign chart to figure out the intervals where v(t) > 0 (when the particle is moving upward) and where v(t) < 0 (when the particle is moving downward). Keep in mind that t >= 0
Sorry, you guys! I had a phone call o.o but I am back now :)
Gah quadratic formula is too long ago -.- how do I do that?
Quadratic Formula \[\Large x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}\]
In the case of v(t) = 2t^2 - 14t - 12, we have a = 2 b = -14 c = -12
ok, give me a moment :)
(7- sqroot73)/2 (7+sqroot73)/2
correct
what are those values approximately equal to? in decimal form
- one = -0.77200 + one = 7.77200
so we can ignore the root `t = -0.77200` since `t >= 0`
we only have to deal with `t = 7.77200` now make a sign chart with 7.77200 on the number line and determine where v(t) is positive or negative
by choosing numbers on either side of it, yes?
yes
It's positive when it's larger than 77.772
I think you mean 7.772, but yes, correct
the object is moving upward when t > 7.772
and downward when t<7.772
when 0 <= t < 7.772
is that equals meant to be in there?
yes because \(\Large t \ge 0\)
so \(\Large 0 \le t < 7.772\)
Oh I see :) thanks. So I guess that answers of all b!
To answer c?
I plug 0 into the original function y(x) to find where the particle begins?
let f(x) be the position function on a vertical number line f(0) is the object's position at time t = 0 seconds f(5) is the object's position at time t = 5 seconds |f(5) - f(0)| is the total distance the object travels from t = 0 to t = 5 seconds keep in mind that if the object turned around anywhere in the interval [0,5], then we'd have to break up the interval into smaller pieces. But the object doesn't turn until 7.772 seconds, which is outside the interval [0,5]
So in this case I can just plug 0 and 5 into the original function.
btw that's equivalent to saying \[\Large \int_0^5 v(t)dt\]
yes and subtract. Make the final result positive
Emm.. y(0)=12 y(5)=-139.667
both incorrect
Ai. Do I plug it into v(t)??
into the position function, not the velocity function
Yeah that's what I did and got the first values? (2/3)(5)^3-7(5)^2-12(5)+12
I see `+2` at the end, not `+12`
oh gosh. I copied it down wrong on my paper.
after subtracting we get 151.6667
me too
Excellent. Sorry about the confusion. Part d!
So it speeds up when acceleration and velocity match signs (both - or both +) and slows down when they are not matching. Yes?
Q: When is the particle speeding up? When is it slowing down? A: If the velocity and acceleration are the same sign (both positive together or both negative together), then the object is speeding up. Otherwise, if the velocity and acceleration differ in sign, then the object is slowing down. See the attached image chart
Yes you beat me to it
haha. So where do I test if acceleration is equal (Signs) to velocity?
the same as I did for finding when the particle was moving upward or downward?
I would make a sign chart for both v(t) and a(t). Line up the number lines (one over the other)
|dw:1447650988104:dw| This is pretty much what i did for velocity. I can plug those random values into a(t) as well and see where the signs match?
this is how I did it (using geogebra and MS paint)
I found that a(t) = 0 leads to 4t - 14 = 0 which means t = 14/4 = 7/2 = 3.5 that's when a(t) flips from negative to positive
So it's speeding up at: (0,3.5)u(7.5,10) and slowing down at (3.5,7.5)
where are you getting 7.5 ?
*7.772 I was just rounding. sorry.
since 10 is not a set number, should I put to infinity? or is that not safe to say?
oh gotcha, yes the object speeds up on the interval (0,3.5) U (7.772, infinity). The object slows down on the interval (3.5, 7.772)
It's so gorgeous *-*
why stop at 10? why not go off to infinity?
Right right.
Thank you so much
you're welcome
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