(Vf)^2 = (Vi)^2 + 2a Δs Proof
Attached below.
\(v_{\rm f}^{~2}=v_{\rm f}^{~2}+2{\rm a}\Delta {\rm s}\) proof is attached above.
I might go ahead and post some other things later... This is it for now. ((let's keep the thread clean, unless I have made some mistakes or said something not precisely correct))
good work! :)
Yes, nice sketch. Visualization is helpful, and in physics always possible, unlike math:
A good derivation but I like to draw a sketch graph and the follow what is essentially your derivation as shown below: |dw:1451927108532:dw|
Good stuff, looking forward for more! @SolomonZelman Haha every time I think about these equations I first think about deriving with the graphs as you've presented @Farcher
Sure, you can recall that acceleration is the second derivative of position... there is a route from there.
Posting directly is so much easier... I am so used to working with latex, and programs that use latex are expensive. I always have to adjust myself to equation editor in word and make good ooking combinations of fonts and sizes.... I will type them up directly into the thread.
\(\color{#f000f0 }{ \displaystyle \rm Projectile~Motion~Path ~~(proof) }\) NOTATIONS: \(\color{#000000 }{ \displaystyle v_{i} }\) \(-\) initial speed ((scalar)) \(\color{#000000 }{ \displaystyle \theta_{i} }\) \(-\) initial angle of the trajectory \(\color{#000000 }{ \displaystyle v_{ix} }\) \(-\) initial velocity in the horizontal \(\color{#000000 }{ \displaystyle v_{iy} }\) \(-\) initial velocity in the vertical \(\color{#000000 }{ \displaystyle g }\) \(-\) gravity \(\color{#000000 }{ \displaystyle t }\) \(-\) time (kind of obvious:) ) \(\color{#000000 }{ \displaystyle x_{0} }\) \(-\) initial x-value (here - initial horizontal position) \(\color{#000000 }{ \displaystyle y_{0} }\) \(-\) initial y-value (here - initial vertical position) \(\color{#000000 }{ \displaystyle v_{x}(t) }\) velocity in the horizontal (as a function of time)\(\tiny \\[0.7em]\) \(\color{#000000 }{ \displaystyle v_{y}(t) }\) velocity in the vertical (as a function of time)\(\tiny \\[0.7em]\) \(\color{#000000 }{ \displaystyle x(t) }\) horizontal displacement (as a function of time)\(\tiny \\[0.7em]\) \(\color{#000000 }{ \displaystyle y(t) }\) vertical displacement (as a function of time)\(\tiny \\[1.5em]\) \(\color{#0000ff }{ \displaystyle y(x) }\) vertical displacement (function of x) (will be used last for the path-function) PRESUMED FORMULAS: \(\color{#000000 }{ \displaystyle v_{ix}=v_{i}\cos\theta_{i} }\) \(\color{#000000 }{ \displaystyle v_{iy}=v_{i}\sin\theta_{i} }\) \(\color{#000000 }{ \displaystyle v_x(t)=v_{ix} }\) (horiz. velocity doesn't change) \(\color{#000000 }{ \displaystyle v_y(t)=v_{iy} -gt }\) (vert. velocity is affected by gravity) PROOF: Vertical velocity, \(\color{#000000 }{ \displaystyle v_y(t)=v_{iy} -gt }\) After integrating both sides with respect to time (t), you get, ((vertical velocity, when integrated, is vertical displacement)) \(\color{#000000 }{ \displaystyle y(t)+C=v_{iy}t -\frac{1}{2}gt^2+C }\) \(\color{#000000 }{ \displaystyle y(t)=v_{iy}t -\frac{1}{2}gt^2+C }\) The +C, is the initial vertical displacmenent/shift that the particle may have before being fired: \(\color{#000000 }{ \displaystyle y(t)=v_{iy}t -\frac{1}{2}gt^2+y_0 }\) Let's write everything in terms of initial angle and the speed. \(\color{#000000 }{ \displaystyle y(t)=v_{i}\sin(\theta_i)\cdot t -\frac{1}{2}gt^2+y_0 }\) We want to model a y=f(x) for the pattern, so, we need to dermine the substitute for x. Recall our "presumed" formula, \(\color{#000000 }{ \displaystyle v_{x}(t)=v_{ix} }\) We can integrate both sides with respect to t, (the horizontal velocity, when integrated, is horizontal displacement) \(\color{#000000 }{ \displaystyle x(t)+C=v_{ix} t+C }\) \(\color{#000000 }{ \displaystyle x(t)=v_{ix} t+C }\) And in this context, the C is the initial position in the x, \(\color{#000000 }{ \displaystyle x(t)=v_{ix} t+x_0 }\) Usually, we assume that the x-coordinate of the trajectory is 0. THis is how we do it, and this is most convinient. So, keeping in my that \(\color{#000000 }{ \displaystyle x_0 =0}\), we can write, \(\color{#000000 }{ \displaystyle x(t)=v_{ix} t }\) (Note that I kept \(\color{#000000 }{ \displaystyle y_0 }\), because sometimes projectile problems start above the ground) And this is what we may substitute for t, \(\color{#000000 }{ \displaystyle \frac{x(t)}{v_{ix} }=t }\) We had, \(\color{#000000 }{ \displaystyle y(t)=v_{i}\sin(\theta_i)\cdot t -\frac{1}{2}gt^2+y_0 }\) And now this becomes, \(\color{#000000 }{ \displaystyle y(x)=v_{i}\sin(\theta_i)\cdot \frac{x(t)}{v_{ix}} -\frac{1}{2}g\left(\frac{x(t)}{v_{ix}}\right)^2+y_0 }\) let's re-write the initial horiz. velocity, \(\color{#000000 }{ \displaystyle y(x)=v_{i}\sin(\theta_i)\cdot \frac{x(t)}{v_{i}\cos(\theta_i)} -\frac{1}{2}g\left(\frac{x(t)}{v_{i}\cos(\theta_i)}\right)^2+y_0 }\) Ok, let's keep in mind that x is a function of time, but will ease on the notation, \(\color{#000000 }{ \displaystyle y(x)=v_{i}\sin(\theta_i)\cdot \frac{x}{v_{i}\cos(\theta_i)} -\frac{1}{2}g\left(\frac{x}{v_{i}\cos(\theta_i)}\right)^2+y_0 }\) Now, will apply some algebra, and we get, \(\color{#000000 }{ \displaystyle y(x)=x\tan(\theta_i) -\frac{g}{2v_{i}^{~2}\cos^2(\theta_i)}x^2 +y_0 }\)
Well, if you apply the definitions, then \(\color{#000000 }{ \displaystyle y(x) =\Delta y }\) \(\color{#000000 }{ \displaystyle x =\Delta x }\) would be equivalent substitutions (but, then we would just erase \(\color{#000000 }{ \displaystyle y_0 }\) from the equation)
\(\color{#000000 }{ \displaystyle v_{y}(t)=v_{iy}-gt }\) At the top, the vert. velocity is zero, so let's solve for the time when vert. velocity is zero, to determine at what time the top of the trajectory is reached. \(\color{#000000 }{ \displaystyle 0=v_{iy}-gt }\) \(\color{#000000 }{ \displaystyle gt=v_{iy}}\) \(\color{#000000 }{ \displaystyle t=v_{iy}/g}\) So, it takes \(\color{#000000 }{ \displaystyle v_{iy}/g}\) to reach the top. ((Or, you can rewrite that as \(\color{#000000 }{ \displaystyle t=v_{i}\sin(\theta_i)/g}\) ))
Since, the trajectory is summetric (this is alwas the assumption made by projectile motion problems), therefore, \(\color{#000000 }{ \displaystyle t_{\rm ~flight}= 2\times t_{\rm ~top}=2\times v_{iy}/g=2\times v_{i}\sin(\theta_i)/g}\) ((Since, it takes the same time to go from top to the end as it takes from start to top))
I closed the question, but here is some more....
This relates to projectile motion range. REMINDER: Projectile path is symmetric about the vertex, and vertex is the maximum. So, I know that \(\color{#000000 }{ \displaystyle v_{y}(t)=v_{iy} -gt}\) (velocity in the y-direction) To find an expression for vertical displacement/position at time t, I integrate both sides, \(\color{#000000 }{ \displaystyle \int v_{y}(t)~dt=\int~v_{iy} -gt~dt}\) \(\color{#000000 }{ \displaystyle y(t)=v_{iy}t -\frac{1}{2}gt^2+y_0}\) (In this context, +C is the initial vertical position from where the particle starts to travel) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Then, I know that the time to reach the top (recall that vertical velocity at the top is zero), \(\color{#000000 }{ \displaystyle 0=v_{iy} -gt}\) \(\color{#000000 }{ \displaystyle gt=v_{iy} }\) \(\color{#000000 }{ \displaystyle t=v_{iy}/g }\) (time to get to the top) Or, in terms of the initial angle and initial speed, \(\color{#000000 }{ \displaystyle y(t)=v_{i}\sin(\theta)t -\frac{1}{2}gt^2+y_0}\) (the vertical position as a function of time) \(\color{#000000 }{ \displaystyle t_{\rm ~top}=v_{i}\sin(\theta)/g }\) (time to reach the top) So the maximum y, (the range) is, \(\color{#000000 }{ \displaystyle {\rm Range}=y(v_{i}\sin(\theta))}\) And for that I get, \(\color{#000000 }{ \displaystyle {\rm Range}=v_{i}\sin(\theta)\left(\frac{v_{i}\sin(\theta)}{g}\right) -\frac{1}{2}g\left(\frac{v_{i}\sin(\theta)}{g}\right)^2+y_0}\) \(\color{#000000 }{ \displaystyle {\rm Range}=\frac{v_{i}^{~2}\sin^2(\theta)}{g} -\frac{1}{2}\frac{v_{i}^{~2}\sin^2(\theta)}{g}+y_0}\) \(\color{#000000 }{ \displaystyle {\rm Range}=\frac{1}{2}\frac{v_{i}^{~2}\sin^2(\theta)}{g}+y_0}\) \(\color{#000000 }{ \displaystyle {\rm Range}=\frac{v_{i}^{~2}\sin^2(\theta)}{2g}+y_0}\) (this is the vertical range derivation)
Horizontal Range derivation \(\color{#000000 }{ \displaystyle v_x(t)=v_{i}\cos(\theta) }\) \(\color{#000000 }{ \displaystyle \int v_x(t)~dt=\int v_{i}\cos(\theta)~dt }\) \(\color{#000000 }{ \displaystyle x(t)=v_{i}\cos(\theta)t}\) (wil omit the constant, or the initial position in the x, since we always choose \(x_0=0\), by projectile motion. at least, I don't recal when this wasn't the case) time to reach the top is (previously derived) \(\color{#000000 }{ \displaystyle t_{\rm top}=\frac{v_{i}\sin(\theta)}{g}}\) projectile path is symmetric about vertex/top, so \(\color{#000000 }{ \displaystyle t_{\rm ~flight}=t_{\rm ~top}=\frac{2v_{i}\sin(\theta)}{g}}\) Horizontal range, \(\color{#000000 }{ \displaystyle {\rm R_x}=x(\frac{2v_{i}\sin(\theta)t}{g})=v_{i}\cos(\theta)\frac{2v_{i}\sin(\theta)t}{g}}\) \(\color{#000000 }{ \displaystyle {\rm R_x}=\frac{2v_{i}^{~2}\sin(\theta)\cos(\theta)}{g}=\frac{v_{i}^{~2}\sin(2\theta)}{g}}\)
and given horizontal or vertical range with some other information we can solve for initial velocity via this information
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