Find the distance traveled in 14 seconds by an object that is moving with a velocity of v(t) = 11 + 6cos t feet per second. A. 154.8204 B. 156.1704 C. 159.9436 Please show how this problem can be solved without derivatives and integrals, which we have not learned about yet.
Are you supposed to approximate it? although those answers look pretty close and accurate
Yes, it is supposed to be an approximation
using rectangles?
probably, although I'm not sure if we're supposed to use some sort of secant line
the cosine function oscillates between +1 and -1 , so if you think the velocity will be increasing and decreasing from 11+6 to 11- 6
The graph of cos(t) will have zero total area for each succession of pi radians... you see how cosine goes above and below the x axis, so each pi, the total area is zero ?
yes
So on the interval to t=14, it will complete 14/pi = 4.456 times, so up until 4pi maybe consider the velocity just a constant 11
So then estimate the area under cos(t) only for the last little bit, t=4pi = 12.566 to t=14
But then how do I get close to the numbers in the choices?
You can draw rectangles under the cos(t) function , the more the better, and the area of each of those is the distance traveled in that rectangle of time..
Okay, I will try that later. Thank you for the help!
v(t) = 11 + 6cos(t) so the total distance can be aprox, the constant 11 for 14 sec plus, the total approximation using rectangles of that last little bit
t=12.566 , 6*cos(t) = 6 t=14 , 6*cos(t) = 0.8204 Over that little time, the velocity goes from 6 to 0.8204, Using just one rectangle half that height difference - 2.5897 and width t=(14 - 12.566) =1.43 The area here is about 1.43 * 2.5897 = 0.8182 distance adding that to the constant 11 speed for 14 seconds distance = 11 * 14 + 0.8182 = 154.81 total
THe value will get better if you divide the small chunk into more rectangles, and add their areas together, instead of using just 1 rectangle like above
Yes, it is more accurate once it's divided into several rectangles
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