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Mathematics 14 Online
MARC:

maths need help for question 6 c)

MARC:

http://prntscr.com/ly7mjm

Zepdrix:

Mmmmmmmm ok ok ok i think i get it. so what are you stuck on? just the whole thing-a-mu-bob?

MARC:

from the start X'D Just need to know where I should start

Zepdrix:

|dw:1545462893725:dw| So you have three points floating around in space somewhere.

Zepdrix:

|dw:1545462938525:dw|If you take two vectors in the plane, and take their cross product, it will give you a vector NORMAL to the plane (perpendicular).

Zepdrix:

|dw:1545463030741:dw|If our line r is in the plane, then it also will be perpendicular to the normal line.

Zepdrix:

One way to check for perpendicular lines is by taking a dot product. Dot product of perpendicular lines is 0.

Zepdrix:

So we need to set up some vectors, take their cross product to find a normal line N. Then take the dot product of r . N to see whether or not it gives us 0.

Zepdrix:

To find the vector AB, we take each component of A and subtract it from B, ya?\[\large\rm \vec{AB}=<-7-2,~1-5,~4-6>\]

MARC:

yep ^

Zepdrix:

You have to be careful how you choose your vectors tho: You want them to start form the same location (like I illustrated in the picture). If you were to take AB x BC then you might run into some ... issues.. Err it maybe doesn't matter too much, it just messes up the sign of the result I suppose.

Zepdrix:

But anyway, it's better to cross AB with AC since the vectors both go out from A.

Zepdrix:

So if you do some calculations you should get: AB = <-9, -4, -2> AC = <4, -7, -15>

Zepdrix:

And then taking their cross product is going to give you some pretty ugly numbers.

Zepdrix:

You wanna try working it out on paper maybe? :O

MARC:

umm,I did some cheat X'D By using online calculator X'D I got http://prntscr.com/ly7s5j

Zepdrix:

You dirty rotten slacker -_- Ok good, ya those are the same values I came up with.

MARC:

>.<

Zepdrix:

So we'll dot this with ummm, not r, but the direction of r, the slope of r. If that... makes sense >.< r = a + bt We want to see if \(\rm b\cdot N\) is zero.

Zepdrix:

\(\large\rm <22, 1, -11>\cdot<46,-143,79>\) and if I didn't miss anything, I think you should end up with = 0.

Zepdrix:

Oh oh oh, i made a boo boo. That doesn't quite finish it for us. That simply tells us that r is PARALLEL to the plane.

Zepdrix:

Mmmm sec thinking :x

MARC:

http://prntscr.com/ly7tm2

MARC:

\(\color{#0cbb34}{\text{Originally Posted by}}\) @MARC http://prntscr.com/ly7tm2 \(\color{#0cbb34}{\text{End of Quote}}\) using calculator,we got 0 X'D

Zepdrix:

|dw:1545463956141:dw|We've determined that r is parallel to our plane. To figure out whether or not it is in the plane, we'll take the vector connecting any point in the plane, to any point on our line r, and making sure that the resulting vector is still perpendicular to our normal line.

Zepdrix:

So in this illustration, I'm constructing a vector from A to some point on r, let's say t=0, that will be the easiest point to work with.

Zepdrix:

\[\large\rm \vec{Ar_o}=<-3-2,~-6-5,~-11-6>\]

Zepdrix:

And we need to determine if this is perpendicular to our normal line (dot product again)

Zepdrix:

\[\large\rm \vec{Ar_o}\cdot \vec{N}=<-5,-11,-17>\cdot<46,-143,79>\]

Zepdrix:

Now you've got me cheating also -_- Ok online calculator says = 0

MARC:

http://prntscr.com/ly7via

MARC:

hahaha XD

Zepdrix:

Ok good

MARC:

yay! There,the line lies on the plane. :D

Zepdrix:

So ummm, ya it's in the plane. I think that's the proper way to do it? 0_O Seemed kinda long, but maybe that's right.

MARC:

Therefore**

MARC:

Answer from the book is the same as yours XD

Zepdrix:

Yayyy team! Good job

MARC:

Thank u @Zepdrix ^

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